
You can now find my blog on GiantBomb.com. This carries several advantages, but in particular it allows me to distribute my little reviews to a wider audience.
Video Game reviews, opinions and general rants.
I have been looking forward to the European release of this Starship-based JRPG for some time. It is my most anticipated game of the year.
http://en.wikipedia.org/wiki/Infinite_space
Mass Effect created a world that I really wanted to spend a lot more time in. Thankfully, I now don't have long to wait to don my N7 suit again.
http://en.wikipedia.org/wiki/Mass_Effect_2
I played Split/Second at Eurogamer and was instantly won over. This could be the best arcade racer since Burnout Paradise.
http://en.wikipedia.org/wiki/Split/Second
If someone could make a decent Wild-West genre game then you would expect it would be Rockstar.
http://en.wikipedia.org/wiki/Red_Dead_Redemption
With two fantastic adventures under his belt surely the Professor can be trusted to give us a third memorable game?
http://en.wikipedia.org/wiki/Layton-ky%C5%8Dju_to_Saigo_no_Jikan_Ryok%C5%8D
Most people are expecting it to fail to live up to its predecessor, but it could once again be a surprise package?
http://en.wikipedia.org/wiki/Bioshock_2
No fussy camera or fiddly cards necessary in this portable reinterpretation of the game.
A really interesting concept (using shadows) is at the heart of this future Wiiware title.
http://www.eurogamer.net/articles/lost-in-shadow-dated-detailed
Can an RTS on a console actually work?
http://en.wikipedia.org/wiki/R.U.S.E
It has yet to build any hype, but if it is as good as Fallout 3 no one will be complaining.
http://en.wikipedia.org/wiki/Fallout:_New_Vegas
The Big Daddy is the iconic image of the 2007 critical hit Bioshock. Whenever you think about your experiences of playing Bioshock, two images spring to mind: the creepy yet charming Little Sisters, and her ever present gargantuan guardian, the Big Daddy. Dressed in an armoured diving suite, with either a giant drill or grenade launcher grafted on to its body, the Big Daddy presents a formidable presence of size, strength and brutality.
The Big Daddy is, however, an unlikely “bad guy” because he isn’t all bad. His paternal nature means that he will completely ignore you -posing no threat- seemingly happy to lumber around escorting his Little Sister. Ultimately the Little Sisters are in the way of your goal in Rapture, and they carry the precious Adam that you must somehow obtain. Thus, reluctantly, you know you must take on and defeat the hulking brutes.
Regardless of the difficulty level played, the Big Daddy always offers a significant challenge. Each Big Daddy encounter is normally premised with fear and indecision. Taking down the armour plated guardian requires more than a little cunning to succeed. Big Daddy battles are often savage, violent and prolonged. Bioshock successfully makes you feel every punch, drill and thump from the Big Daddy – often sending you dramatically flying off your feet, or stunned on the spot. In defeat the Big Daddy continues to toy with your emotions. The morally good player is confronted with feelings of guilt and repentance; made worse by the cries of grief from the Little Sister for her now lost “Mr Bubbles”.
There have not been many games that have established such an iconic bad guy. Even fewer have established a character class so strong that, in itself, it is a metaphor for the game and world in which it is set. The Big Daddy is Bioshock. Plastered over the front of the game cover; shipped as an ornament in the special edition; and taking centre stage in the gruesome promotion video for Bioshock’s initial release. Bioshock 2 looks to be building its entire story with a Big Daddy as its central heroic character. I wait with bated breath to see if a promised Big Sister can match her paternal inspiration.
To read the other entries in the top 10, visit Hi-Score.co.uk...
Originally written for The Gamer Scene (http://www.thegamerscene.com)