
You can now find my blog on GiantBomb.com. This carries several advantages, but in particular it allows me to distribute my little reviews to a wider audience.
Video Game reviews, opinions and general rants.

I have been looking forward to the European release of this Starship-based JRPG for some time. It is my most anticipated game of the year.
http://en.wikipedia.org/wiki/Infinite_space
Mass Effect created a world that I really wanted to spend a lot more time in. Thankfully, I now don't have long to wait to don my N7 suit again.
http://en.wikipedia.org/wiki/Mass_Effect_2
I played Split/Second at Eurogamer and was instantly won over. This could be the best arcade racer since Burnout Paradise.
http://en.wikipedia.org/wiki/Split/Second
If someone could make a decent Wild-West genre game then you would expect it would be Rockstar.
http://en.wikipedia.org/wiki/Red_Dead_Redemption
With two fantastic adventures under his belt surely the Professor can be trusted to give us a third memorable game?
http://en.wikipedia.org/wiki/Layton-ky%C5%8Dju_to_Saigo_no_Jikan_Ryok%C5%8D
Most people are expecting it to fail to live up to its predecessor, but it could once again be a surprise package?
http://en.wikipedia.org/wiki/Bioshock_2
No fussy camera or fiddly cards necessary in this portable reinterpretation of the game.
A really interesting concept (using shadows) is at the heart of this future Wiiware title.
http://www.eurogamer.net/articles/lost-in-shadow-dated-detailed
Can an RTS on a console actually work?
http://en.wikipedia.org/wiki/R.U.S.E
It has yet to build any hype, but if it is as good as Fallout 3 no one will be complaining.
http://en.wikipedia.org/wiki/Fallout:_New_Vegas
The Big Daddy is the iconic image of the 2007 critical hit Bioshock. Whenever you think about your experiences of playing Bioshock, two images spring to mind: the creepy yet charming Little Sisters, and her ever present gargantuan guardian, the Big Daddy. Dressed in an armoured diving suite, with either a giant drill or grenade launcher grafted on to its body, the Big Daddy presents a formidable presence of size, strength and brutality.
The Big Daddy is, however, an unlikely “bad guy” because he isn’t all bad. His paternal nature means that he will completely ignore you -posing no threat- seemingly happy to lumber around escorting his Little Sister. Ultimately the Little Sisters are in the way of your goal in Rapture, and they carry the precious Adam that you must somehow obtain. Thus, reluctantly, you know you must take on and defeat the hulking brutes.
Regardless of the difficulty level played, the Big Daddy always offers a significant challenge. Each Big Daddy encounter is normally premised with fear and indecision. Taking down the armour plated guardian requires more than a little cunning to succeed. Big Daddy battles are often savage, violent and prolonged. Bioshock successfully makes you feel every punch, drill and thump from the Big Daddy – often sending you dramatically flying off your feet, or stunned on the spot. In defeat the Big Daddy continues to toy with your emotions. The morally good player is confronted with feelings of guilt and repentance; made worse by the cries of grief from the Little Sister for her now lost “Mr Bubbles”.
There have not been many games that have established such an iconic bad guy. Even fewer have established a character class so strong that, in itself, it is a metaphor for the game and world in which it is set. The Big Daddy is Bioshock. Plastered over the front of the game cover; shipped as an ornament in the special edition; and taking centre stage in the gruesome promotion video for Bioshock’s initial release. Bioshock 2 looks to be building its entire story with a Big Daddy as its central heroic character. I wait with bated breath to see if a promised Big Sister can match her paternal inspiration.
To read the other entries in the top 10, visit Hi-Score.co.uk...

Originally written for The Gamer Scene (http://www.thegamerscene.com)

"A Nation of Shopkeepers" ("L'Angleterre est une nation de boutiquiers" is how Napoleon once famously described our fair isle (although it was probably first coined by Adam Smith). There are two topics of conversation that all British people are obsessed with: the weather, and “the price of fish”. Well, not just fish, anything and everything!
We have a culture that is always skewed towards cheapness over quality: from badly placed government IT contracts and infrastructure projects, to supermarket produce and hooky DVDs down the pub. This obsession also skews our retailers and high-streets.
Walk into any shop and 60-80% of the stock is “on-sale”, “on offer”, or “buy one get one free”. It’s like no one will buy anything unless they think they are getting a deal. But of course, the retailer has to make money, so products now must routinely carry a higher recommended retail price to make margin so that it can then be artificially discounted.
Listen to many UK-based gaming podcasts and you’d be forgiven for thinking that the only thing that matters is the price. With the exception of often sound consumer advice on FrugalGaming, I have become increasingly annoyed at complaints about the price of video games, in particular those on Xbox Live and the iPhone.
I think a lot of gamers fail to appreciate just how much it costs to create a game, even a fairly small one. The average Xbox 360 and Playstation 3 game costs £5-15m to create. That is a considerable investment for any company to make. Only half of all games made actually break even. In the beginning of Xbox Live Arcade titles were small ports of PC games that were produced for less than £100k and came in under 50MB. Today, Xbox Live Arcade games can be anything up to 500MB and costs between £100k and £1m to make: for example Braid is reported to have cost $200k.
Given the dramatic increase in the quality, size, value and cost of an Xbox Live Arcade titles isn’t it inevitable that the retail cost must increase. Given the 200-1000% increase in production costs, it would not be unexpected to see a similar increase in the purchase price? However, most games are today are either 800 or 1200 Microsoft Points: that a miserly increase of 50%, or just £3.40. Are we really trying to say that we are not prepared to pay an extra £3 for games that have the quality and production values of Battlefield 1943 or Braid, or would we rather stick to playing cheap thrill ports like Wik?
Incidentally, £3.40 buys you:
A pint of beer and some peanuts
A fish pie ready meal
A copy of the TV Times
A Venti Skinny Latte
The iPhone has revolutionised handheld gaming, and has created a new wave of “bedroom” indie games developers. The App Store provides an opportunity for games developers to produce small, cheap games that can be enjoyed by the masses. Prices range from 59p to £5.99, with most games selling for between £1 and £3. Considering the more expensive studio games, such as Tiger Woods, it still seems incredible value when compared to the cost of the same game on a Nintendo DS or Sony PSP (£25+). Yet, I still hear complaints about the pricing!
So what is the underlying problem here? Is it because these games have no physical media, and so therefore our perceived value of the product is less, even if the game may be identical to a physical version of greater cost? Probably.
Maybe it is the method of pricing that is the issue? 1200 sounds like a lot of money compared to 800. But £10.20 doesn’t sound like a huge amount of money; after all it’s the price of the average movie DVD?
Activision recently announced that their premium titles would carry and premium price. Not totally unexpected. Modern Warfare 2 is likely to be the best selling game of the year, but also one of the most expensive games ever produced. The publisher’s margins will also have been squeezed by the dramatic increase in the popularity of game rentals and trading that become a feature of this generation.
Whilst the timing of this price increase seems opportunistic, I have felt for some time that the impact of game trading and rental, on the scale we are seeing today, can only ever result in forcing prices up. A similar thing occurred in the early 90s when rampant piracy on the Commodore Amiga saw the price of games increase twofold in a couple of years. Video Games cost a lot of money to make, and the main means of returning a profit is to sell disks. If the disk is being resold or rented then you aren’t making money on that.
The issue of retail price is further exaggerated in the UK by our obsession with “getting a deal”. I can’t remember the last time I actually paid RRP (recommended retail price) for a game, even on pre-order. There is almost an unwritten rule that all games bought online or on the high-street carry a 20% discount!
I have a feeling we are heading towards a very uncomfortable future. Retail copies of games are likely to continue to increase in price in an effort to claw back revenue lost to trading and rental. The publishers are keen to get their games distributed online, but that carries the burden of massive IT infrastructure; discrimination against those gamers who are not online; or who can only “trade purchase”; and the aforementioned perception that download games are overpriced or lower value.
Microsoft are due to launch their own On-Demand service soon. It is the future, but I can already hear the complaints from British podcasters; I might just have to take a 3 month holiday when it arrives!

My Horse and Me 2 turns out to be a rather enjoyable, if simplistic, sports game. Essentially it is a “Three Day Eventing” simulator (Dressage, Show-jumping, Cross Country) with various horse grooming mini games thrown into the mix. Despite being clearly aimed at young girls, My Horse and Me 2 avoids many of the usual female social stereotypes. It is only the unintentionally funny cutscenes and sugary presentation that illustrate you’re playing something aimed at a specific gender.(3/5)




I don't know what it is, but I have never enjoyed a Valve game. I don't include Portal in the mix, as it was developed by another team, just the Half Lifes and now Left 4 Dead. I find them to be rather sterile and unsatisfactory. Their games often feature design decisions that baffle me. Left 4 Dead is a case in point: It's loose controls and twitch mechanics feel like something from 10 years ago. If it wasn't for the Zombies - another overrated cliché - I really don't think it would get the critical acclaim is has.
2. Call of Duty - World at War
I'm so done with Call of Duty games. The series' obsession with war glamorisation, in all its gruesome violence, is bordering on outright vulgarity. The message in the original Call of Duty - and to a certain extent Modern Warfare - is completely lost on the masses of teenagers gleefully murdering each other in multiplayer areas.
3. Resistance 2
The first game was mediocre at best. The flagship shooter on the PS3 for many months, it was carried on the shoulders of fanboys to a height the sequel could never match. Essentially more of the same, it has been interesting to see how PS3 owners have been more critical and less forgiving second time around.
4. Animal Crossing - City Folk
Nintendo is establishing a reputation for releasing very flimsy sequels to much loved franchises. Mario Kart Wii and Super Smash Bros Brawl were sequels barely distinguishable from their predecessors. Animal Crossing - City Folk is its predecessor: a port of a DS game, ported from the Gamecube, ported from the N64. Any good will for Nintendo's Wii has all but vanished for the enthusiast gamer now.
5. Mercenaries 2 - World in Flames
I purchased Mercs 2 with good intensions. It looked like fun, people seemed to like it, and it would fill the void left post GTA IV completion. Unfortunately it was a good awful mess with clumsy controls, terrible dialog and a poor game structure. Two hours was enough to banish it to the back of the CD wallet for good.
1. The Bourne Conspiracy. (PS/360)
The Bourne Conspiracy was one of the best movie tie-ins of recent years. It features cracking melée combat and great pacing. It also adds further back story to the movie/books.
2. Viking: Battle For Asgard (PS/360)
A proper game based on Norse mythology, and from the talents at Creative Assembly. Huge battles & satisfying combat blend with an interesting story and an enticing game world. One of the best action RPGs this year. Take note Denis Dyack.
3. FIFA Street 3. (PS/360)
Poo poo'd by the sports game snobs, but Street actually put the fun and enjoyment back into a footie game. Over the top action and a comic book aethetics make this a genuine video game rather than a dull virtual sport.
4. Anno 1701. (DS)
One of the best strategy games series makes its way onto the little DS. Plenty of depth and charm than make this the best "god" game this year. Fine music and graphics complete the package.
5. Elefunk. (PS3)
Get elephants across a ravine by building a bridge from wood, steel or rope. Sounds crazy but it is immense fun and challenging too. One of the best PSN titles.
Posted from my iPhone
Co-operation and strategy are key elements needed to win each match: do you attack or defend? which town offers the best resources? Played with friends, Booty can be a lot of fun. Teams can coordinate who gets ship upgrades and who holds or attacks. Online, random players tend to
steal upgrades and double cross team mates. Depending on your view this could be a laugh or just plain annoying.
Offline there are 21 challenges to keep you going, with a less than satisfactory AI for company. However, the challenges do allow the player to learn the best strategies to use in the game and prepare you for life on the Live high seas. A map editor and Bungie like playlists complete the package.
4/5
Sent from my iPhone