Showing posts with label *****. Show all posts
Showing posts with label *****. Show all posts

Friday, 9 January 2009

Reviews Round-up Part 5


Motorstorm 2: Pacific Rift (PS3)

Motorstorm is back, and this time it has taken the cyberpunk off-road racing even further and set the entire game on a volcanic pacific island. The setting provides Motorstorm with much needed variety in both the track environments and design: from long beaches and lava tubes, to jungle tracks and mountain top observatories. Races are grouped by location and race type, making progression less linear and more interesting. Online, you can race with up to 12 other suicidal petrol heads. Motorstorm 2 is loud, brash and loads of fun.

(4/5)

Mirror’s Edge (PS3)

Mirror’s Edge proved to be a revelation. Despite my dislike of the first person shooter genere, and especially first person precision jumping, I found the game to be exhilarating and rewarding. The first person free-running is brilliantly implemented, and the stark environments spectacularly convey the corporatocracy (a government dominated by corporate influence) in which the game is set. Despite a number of flaws, such as the forced combat and weak story-telling, Mirror’s Edge manages to balance frustration with fun, and difficulty with well thought out puzzles.

(5/5)

Little Big Planet (PS3)

Little Big Planet is both revolutionary and old fashioned in equal measure. Essentially it is a 2D platform game construction set. But such a description doesn’t do the game justice when you consider the sheer scope available to players and creators alike. With thousands of user created levels already in existence and the impossibly cute Sackboy, Little Big Planet should have something for everyone. Unfortunately, it is not a flawless experience: the floaty jumping never feels right and restricted number of retries make the gameplay more frustrating and difficult than it should be. However, Little Big Planet is a contemporary classic and many hours of fun can be had both playing and creating levels.

(5/5)

Reviews Round-up Part 4


Fable II (Xbox 360)

Fable II is best described as an adventure game with RPG features, rather than a full-bodied RPG. Lionhead Studios have managed to create a wonderfully rich world to explore, and written a half decent story too. However, the real stand-out feature of Fable II is the way in which the game makes you really care for your Hero and dog companion. Very few games have managed to achieve such emotional depth. It elevates Fable II to be one of the best games of 2008.

(5/5)

CSI-Hard Evidence (Xbox 360)

CSI features five murders where you play the lead role in the criminal investigation. The gameplay involves examining the crime scenes for clues, interviewing suspects, and gathering evidence to get a conviction. The game is entertaining and well conceived. The only real drawbacks are the rather clunky controls (ported from the Wii/PC) and lack of replayability - unless you want to search for all the cockroaches!

Full Review

(3/5)

LEGO Batman (Xbox 360)

LEGO Batman follows on from LEGO StarWars and LEGO Indiana Jones and brings together Batman, Robin and an assortment of villains from the DC comics. The big difference this time is that the story and characterisations are all new and not taken directly from an existing film. LEGO Batman has huge number of different characters and puzzle solving special moves. But it is a case of less is more as you find yourself constantly swapping characters or abilities. Odd design decisions, such as the instant deaths in the hub world and recycled levels from LEGO StarWars, do spoil an otherwise enjoyable game.

Full Review

(3/5)

The Bourne Conspiracy (Xbox 360)

The Bourne Conspiracy is one of the best movie tie-ins of recent years and features cracking mêlée combat and great pacing. The destructible environments add a layer of texture and sadistic enjoyment to the gameplay and elevate it above the norm. The Bourne Conspiracy also successfully adds further back story to the movie/books, whilst not bogging itself down in lengthy cut-scenes or dialog. The Bourne Conspiracy is a hidden gem and not just another mediocre movie-licensed game.

Full Review

(5/5)

The Force Unleashed (Xbox 360)

The Force Unleashed attempts to establish another story arc and character to the StarWars universe, in the form of Vader’s apprentice. Unfortunately, although the story is interesting, the gameplay and force powers are not. Essentially a God of War clone, The Force Unleashed suffers from poor level design and lacklustre combat that never really manages to be anything other than competent. There were better sword-based action games last year, such as Viking: Battle for Asgard.

(3/5)

Reviews Round-up Part 3


Banjo-Kazooie (Xbox 360)

Banjo-Kazooie is a flawless port of the N64 original and my favourite game of all time. On the surface it looks like any other 3D platform game from the period. But the cute characters and squeaky voices mask superb level design, balanced difficulty, and sharp dialog. The conversion to the Xbox Live Arcade comes complete with generous achievements and new hidden secrets. A must buy.

(5/5)

A Kingdom for Keflings (Xbox 360)

A Kingdom for Keflings is a city building game in which your giant New Xbox Experience avatar has a very hands-on role. The highly addictive gameplay focuses on resource collection tasks that are assigned to the little Kefling residents; your the ultimate goal being to complete the construction of the city and its castle. Kingdom for Keflings is simple, yet original, rewarding, and fun.

(5/5)

SceneIt? BOS! (Xbox 360)

SceneIt? Box Office Smash is the second instalment of the Buzz (PS3) beating movie trivia quiz game. Box Office smash includes much better localisation than the previous game: with UK questions and British voice-over talent. The Big Button Controller is easy to use and mixture of questions and puzzles can be enjoyed by anyone with an interest in movies.

(Game 4/5, Peripheral 5/5)

Gears of War 2 (Xbox 360)

Marcus and Dom are back, and Gears is bigger and better than before. Gears of War helped define this generation of consoles, and the sequel improves on the original in almost every way. The action is grander, the 3rd person combat is refined, and the environments are varied and beautiful. The addition of the cooperative Horde mode, where you face waves of enemies, and excellent multiplayer maps, make Gears 2 the most complete shooter available.

(5/5)

Fallout 3 (Xbox 360)

Fallout 3 promised much but is held back by the dreariness of the game’s post-apocalyptic setting, and some questionable design choices. Essentially, Fallout 3 is a large open-world RPG where your actions have real consequence in the world. Key side-quest provide the opportunity to fundamentally change your character and the quests that you follow. A unique timed aiming system, called VATS, helps root the combat in solid RPG mechanics, but it is often overly constrained resulting in unnecessarily frantic encounters. Recycled side quests from Oblivion and a confusing mapping system further diminish the experience. Fallout 3 could have been great, but instead it is disappointingly mundane and difficult to enjoy.

(3/5)

Reviews Round-up Part 2


Rock Band 2 (Xbox 360)

At first glance Rock Band 2 doesn't appear any different to Rock Band. Dig a bit deeper and you start to uncover an improved playlist and better game structure. Your Band can now be played in the Tour mode, even if you are the only player. You can also swap instruments and take the Band online. New challenges and additions to the Tour mode complete the perfect package. Just make sure you buy the Guitar Hero instruments instead, which are far superior to the Rock Band peripherals.

(Game 5/5, Peripherals 3/5)

Tiger Woods PGA TOUR 09 (Xbox 360)

It's another Tiger Woods game, which means it's the same solid game as last year, but with a few additions. This year's biggest change is the introduction of simultaneous online play: instead of everyone taking their shots in turn, each player takes their shots in their own time; whilst coloured ball-paths show the other players' progress. If you like to play Tiger with friends then the changes really improve the experience and make for a quicker, more enjoyable game.

(4/5)

MONOPOLY (Xbox 360)

This version of the classic game features a number of alternative boards: from the 'Here and Now' edition to Cheese(!); and a new faster variation that incorporates Mario-Party style mini-games. Sadly the game seems to be optimised for the Wii version, making the point-and-click interface awkward on the Xbox 360 control sticks. Monopoly would have possibly been better suited to the Xbox Live Arcade, but it is still a decent package and saves you loosing the houses down the back of the sofa.

(3/5)

Dash of Destruction (Xbox 360)

Do you like easy Achievements? Do you like games for free? Dash of Destruction is a sponsored game involving pizza...sorry, I mean "Doritos" delivery vans and killer dinosaurs. Disposable and short, it is still more fun than some of the paid for content on the Xbox Live Arcade.

(3/5)

Full Auto (Xbox 360)

Full Auto was part of the handful of titles that came out just after the Xbox 360 launched. Essentially a combat racing game, it has more in common with Mario Kart than its contemporary Californian landscape suggests. The main problem with Full Auto is that it uses extreme AI rubber-banding (handicapping the leader) to ensure that the action is maintained in condensed field of cars - which is partly necessary because the weapons are so underpowered. Full Auto is mildly amusing, but dated and flawed.

(2/5)

Reviews Round-up Part 1


I had a backlog of games that I played over the autumn period and had not yet published a review for. So here, in 100 words or less, are the reviews.

Guitar Hero World Tour (Xbox 360)

Guitar Hero continues to evolve along the path laid down in "III" and "Aerosmith". The inclusion of the overly complex music creator and “note-strings” don't really add much to the overall experience. The new peripherals, however, are the best yet and should be purchased for use in Rock Band 2 too. Guitar Hero’s core gameplay is still a whole lot of fun when the playlist throws up songs that you enjoy.

(Game 4/5, Peripherals 5/5)

Banjo Kazooie: Nuts & Bolts (Xbox 360)

A sequel to Banjo Tooie was a long time coming, but it was well worth the wait. Nuts & Bolts cleverly integrates Lego style vehicle construction with entertaining mini-games complete with gaming satire. Nuts & Bolts doesn't hold the player by the hand, but it does offer huge depth and enjoyment for those willing to invest time in the vehicle editor. The silly multiplayer mini-games, and originality of everyone’s vehicle designs, make the online experience a real hoot.

(5/5)

Prince of Persia (Xbox 360)

A beautiful cell shaded look and interesting new direction fail to mask the inadequacies of the gameplay, script and design. Clearly using the same engine as the equally mixed Assassins Creed, the acrobatic gameplay is marred by floaty imprecise controls that fail to engage the player. The combat isn’t much better with little to communicate actions and an awkward block-&-parry system. The story and characters are shoehorned into the semi-open-world and fail to convey any sense of a "Persian" setting. The biggest crime, however, is the prince himself who has become a dislikeable jock with all the charisma and charm of a fight in a kebab shop.

(2/5)

Lips (Xbox 360)

Lips' brilliant wireless microphones and interesting party mini-games are not enough to unseat Singstar (PS3) as the king of the Karaoke game. Interestingly, for a music game, the background menu music is appallingly twee and inappropriate. If you don't own Singstar it is worth a look, otherwise stick to the best.

(Game 3/5, Peripherals 5/5)

Monday, 20 October 2008

Review: Viva Pinata - Trouble in Paradise (X360)

The sequel to 2007's Viva Pinata, Trouble in Paradise makes enough tweaks and improvements to justify a new release: including structured challenges, an improved user interface and some novel co-op features.

Essentially a garden and zoo simulator, Viva Pinata requires players to develop a virtual garden to entice and breed cute Pinata creatures. The game employs a food chain so that you must carefully balance the plants and Pinatas in your garden to attract higher species. .

The cute visuals and jolly music mask what can be a very challenging and adult game. Later stages include garden vandals called "ruffians", who can ruin your best laid plans. Thankfully Trouble in Paradise includes a "just for fun" mode which removes some of the difficulty
and allows parents and children to develop gardens together.

5/5


Sent from my iPhone

Review: The Bourne Conspiracy (X360)

Pros: Feels like the movies; great combat; presentation; quality

Cons: Not much to do once the story has been completed; you need to like cut-scene events; driving level is a bit of a mess.

The Bourne Conspiracy is a character action game, based on the book & film series and is probably one of the best tie-ins since GoldenEye on the N64. High Moon studios have created quality product with superb presentation and production values that really gives you the feeling of playing Jason Bourne.

Released in the summer of 2008, the Bourne Conspiracy will probably have been overlooked by many, or rejected as another cheesy movie tie-in. It is a real shame as no game has captured the action film aesthetic as successfully as this. The game plays like a combination of "God of War" or "Conan" melee action and "Gears of War" cover-based firearm combat.

What really makes the game stand-out, however, is the use of destructible environments and finishing moves. Build up enough "adrenaline" and you can initiate a melee or gun finishing move. This often results in your character slamming the enemy into chairs, tables, windows, pipes or other scenery with spectacular results. You really feel like you are bashing the shit out of someone and making full use of the environment to hand. It is just awesome!

The presentation, music and level design is lifted straight from the movies and books. The quality of the presentation is top notch, and is supported by full THX 5.1 support. It 10 hours of play, I never encountered a single glitch or graphical anomaly.

The game carefully blends the present day story with assassination missions during Bourne's Treadstone years. These provide additional back-story, not found in the movies, and add to the Bourne universe. Not many games can claim to add something valuable to a movie or book
franchise, but The Bourne Conspiracy certainly does. If there is one criticism however, it is that the game can be completed (on easy) in under 10 hours. It doesn't offer much replay either, other than achievement collecting.

Such a high quality and enjoyable game should really have got more attention on release. Short? Yes. But also immensely satisfying and fun. Fans of the books or films will get even more from the game, and for them The Bourne Conspiracy should be a must buy.

A full demo, taken from one of the few escape missions in the game, can be found on XBL Marketplace and PSN.

5/5

Friday, 18 April 2008

Review: Singstar


Singstar makes its way to the PS3 and introduces some revolutionary community features.

Pros: fun; excellent integrated community features; great online store; large selection of music DLC

Cons: limited initial play list; weaker rap mode; no online modes

Singstar has a long pedigree on the Playstation 2.  The PS3 version expands the features to include both iTunes and YouTube like functionality. Singstar is one of the first PS3 games to make full use of both the Playstation Store and Playstation Eye. You can capture movie, audio and photo snapshots of your performances, and then upload them to share with friends and other players.

The core game remains unchanged from the previous generation. You might feel silly the first time you play Singstar's virtual karaoke but with a partner or friends it can be a whole lot of fun.

Singstar's excellent community features and integrated store really do showcase the potential of the Playstation 3. The game should be a welcome addition to any party.

5/5

Tuesday, 15 April 2008

Review: Burnout Paradise


Burnout Paradise is the best game in the series, and possibly the best arcade driving experience on any console. 

Pros: Fantastic city environment; seamless online; online co-op challenges; well balanced cars 

Cons: Some bad EA Trax; EA servers; online racing is dull; single player can become repetitive; Sat Nav and map are hard to read.

No other game this year that has had me grinning from ear to ear so much. What Burnout Paradise's clever online experience exploits is the sheer fun to be found in completing silly challenges with a group of friends. Criterion have also managed to create the first seamless online system that allows players to drop in and out of a session without any disruption. 

Paradise's brilliantly designed open city allows the player to explore, play and race at their leisure. The driving mechanics are classic Burnout: fast, frantic and with lots of power sliding. The framerate never falls and the sense of speed is without equal. Only minor niggles over the map and sound-track tarnish an otherwise perfect game.

There is something for everyone in Burnout Paradise. Petrol heads will love the seat of the pants racing, whilst puzzle solvers will enjoy the stunt and online co-op challenges. 

5/5

 PS3 and X360 versions played.

Review: Lost Odyssey


Lost Odyssey is an exceptional title. It mixes a compelling story with a perfectly presented and balanced game.

Pros: Fantastic music and visuals; well defined characters; evenly paced; balanced battle system; novel ring system; level grinding is not necessary

Cons: Item hunting in scenery gets tiresome; one over dramatic scene; occasional long load times

I've never been a great fan of Japanese role-play games. However, Lost Odyssey hit every one of my gaming buttons. It features an engrossing story in an imaginative game world. The presentation is exceptional with a unique "Future-Medieval" art style and some wonderful music by Uemastu.

The usual JRPG teenage angst is replaced with more adult themes of death, love and loss. The characters are all interesting and appealing. And with the exception of one scene, the game deftly blends drama, tragedy and comedy. The writing is universally good and never descends into Eastenders like character changes.

If you have never played or enjoyed a JRPG in the past, then Lost Odyssey could be the gateway game for you. If you are a fan, then this is an essential purchase.

5/5

Wednesday, 20 February 2008

Review: Uncharted: Drake's Fortune (PS3)


Uncharted lands on the PS3 with a bang as loud as Indiana Jones' whip.

Pros: Slick presentation and graphics; a cracking yarn; interesting lead character; great controls; achievements!

Cons: A little short; final boss is lame; some illogical paths; simple puzzles

Medals (Achievements): Fair

Very few games deliver on their early promise. Fewer still exceed it. Uncharted is one of those rare beasts that, right from the start, displays a quality of gameplay and presentation that supersedes any preconceptions or expectations. Uncharted looks amazing, sounds brilliant, has some excellent voice acting, and is complemented by an engrossing story.

Essentially, Uncharted is a new take on the Indiana Jones/Lara Croft action adventure that blends the classic puzzle solving and platforming with an exceptional third person shooter. Uncharted is more combat orientated than Lara's adventures, and more tactical in execution. You will need make extensive use of cover and conserve ammunition in order to progress through the story.

The game has a genuine sense of pace, with enemy encounters counterpointed with more laid-back problem solving, platforming or adrenaline fuelled vehicles sections, including a memorable journey up river-rapids on a jet-bike. At no point does any of this become repetitive or old, and it really helps to drive the story and adventure forward. If there is a slight criticism, it is that the puzzles can be a tad obvious, and some of the routes a little illogical. For instance, in once section you travel through enemy infested tombs, following a trail of puzzles and clues, only to end up back where you started from.

I completed a play-through on normal difficulty in about 11 hours, which would have been shorter were it not for the ridiculous last boss. The Medals (Achievements) add an incentive to replay the game and unlock all 1000 points.

Uncharted: Drake's Fortune is my PS3 game of 2007, and should be the first game you purchase when you pick up a new PS3. The breathtaking environments, story, gameplay, action and adventure, all add up to one great game.

5/5

Tuesday, 19 February 2008

Review: Mass Effect (X360)


Mass Effect merges an astonishingly good Sci-Fi story with some great characters to create a truly memorable RPG

Pros: Incredible story; engaging characters; excellent RPG elements; solid combat; Mako is pretty cool

Cons: Graphical defects: texture pop-up & slowdown; some strange UI decisions; lack of environment variety; Mako can also be annoying

Achievements: Fair

I completed my first 40 hour play through of Mass Effect some 2 months ago, and I am about 20 hours into my second. I feel I have had sufficient time to come down from the climatic emotional story conclusion to be able to write an decent retrospective review.

If you are someone who prefers to play a game in bite size chunks, and enjoy immediate action, then I would suggest Mass Effect is not for you. If you are an RPG fan, or a Sci-Fi nerd, then Mass Effect is nothing short of an essential purchase.

Mass Effect's faults are well documented, and to be honest no single problem effects the overall experience. Yes, it does have the worlds slowest elevators, but then who is in a hurry!? Yes, the Mako driving can get on your nerves, but then it can also be very cool. Yes, cash seems largely irrelevant, but then we are all loot hoarders at heart.

The sheer depth and quality of the world created by Bioware is breathtaking and provides a rich back story to the events played out in the game. The game's narrative is exquisitely controlled though the best dialogue system in a game yet, with outcomes directly driven from the responses you make. It may often seem a bit predicable, but the allegiance to Paragon or Renegade really does have an impact on the overall story and the interactions with your crew.

Essentially, Mass Effect is one of the best RPGs of recent years, and definitely the best RPG of 2007. Everyone should at least give Mass Effect a go; you never know, you might get engrossed too?

5/5

Sunday, 17 February 2008

Review: Bomberman Live (XBLA)


Backbone have done a fantastic job in delivering the best Bomberman yet

For: It's Bomberman; brilliant 2-8 player online; range of gameplay options
Against: No team mode (rumours of a later update)

Virtually every console in the past 15 years has featured a Bomberman game, or clone, at some point. Some editions have been a lot better than others. Attempts have been made, and failed, to reinvent the franchise but what Bomberman really needed was the ability to play online.

Bomberman Live delivers and is the perfect update for the current generation of video gaming with excellent HD graphics, slick controls and perfect multiplayer gameplay.

Bomberman Live also represents fantastic value for money with multiple maps, modes and character models to keep everything fresh and interesting.

On downloading Bomberman Live last week I racked up over 10 hours solid - rare for an Arcade tile - in just a couple of days; such was the addictiveness and enjoyment in playing the game.

5/5

Review: Carcassonne (XBLA)


Carcassonne is a thoroughly enjoyable rendition of a classic German board game.

For: Simple rules; tense games; deep strategy; 6 player online; 4 player local
Against: Annoying music; random colour assignment

Carcassonne is best described as a cross between Dominos and Risk. The basic premise is to connect land tiles –containing dirt, paths, monasteries and grass- to form towns, roads and farms and earn points. The strategy is introduced in how you build your towns, roads or farms. You are provided with seven settlers that must be placed tactically to claim that feature. Settlers are released once the feature is claimed, but the limited number of units means that you have to carefully consider your options at every turn.

The simplicity of the game hides the depth of the strategy involved. Matches vs other human opponents can be thoroughly tense affairs with the result often decided on the last tile placement.

The board game graphics are visually appealing; although the text can be small in SD (you can adjust the HUD size). The music is suitably medieval but it is also very repetitive and will get on your nerves after a few games.

At 800M$ Carcassone is brilliant value for money – it is actually cheaper than the board game and does all the difficult maths for you! If you enjoyed Catan or Outpost Kaloki X then Carcassone should make a worthy addition to your XBLA strategy game collection.

5/5

Review: Pac-Man Championship Edition (XBLA)


Pac-Man Championship Edition is a brilliant retro-evolved title up there with JetPac and Geometry Wars

For: Great controls; dynamic mazes and effects; good HD visuals and music; lots of game modes
Against: Quite expensive; previous Pac-Mans will put some off

Achievements: Medium

I hate Pac-Man. I hated Pac-Man when I was 8 and now when I am 33. It has taken 25 years but I have finally played a version of Pac-Man that is fun, fast and enjoyable. In fact, if this game didn't have the iconic characters, more people would probably give it a try.

This is the first version of Pac-Man to be completely updated by the original creator. The big changes from the previous XBL Pac-Man games are: controls that work (including sparking), HD dynamic evolving mazes, and time limited score boards. The net effect is a totally different feel to the game with less focus on frantic navigation and more emphasis fruit collection and attacking the ghosts. It has much more in common with Geometry Wars or Jet Pac Refuelled than the original Pac-Man.

The HD graphics and sound make over is well done: retro enough, whilst including some nice new visual effects.

Pac-Man CE has 6 different game modes that vary in time length, maze behaviour (dark mazes!), speed and pill occurrence. Each mode feels different enough to warrant a separate mode and all are challenging but enjoyable. At 800M$, Pac-Man CE is a bit expensive, especially as it is the 3rd Pac-Man game on the platform, but it is by far the best, and one of the most immediate and fun games on XBLA.

9/10

Review: Catan (XBLA)


Catan is the perfect strategy game in a small package: challenging, fun and relaxing

Pros: superb strategy game; two attractive skins; decent AI
Cons: some may find it a bit slow; broken lobby; could do with camera support; broken achivements

Achievements: Medium

I have been waiting for Catan to be released for some time. As a keen game player, of both video and board games, the prospect of board game I could play online with friends was very appealing. Catan delivers on the promise and is a challenging, fun and relaxing way to spend some time with friends on XBLA.

The game plays like a simplified version of Civilization with elements of Risk mixed in. Four players battle for control of resources on the island of Catan in a race to become the first to achieve 10 victory points. Victory points can be gained in a variety of ways, which results in there being a number of competing strategies that can be employed to gain victory. The balance between the strategies is absolutely perfect.

The game's presentation is clean and refined, with some mellow music and a choice of graphical textures: classic board game or 3D World.

At 800M$ Catan is great value for money as there is hours of gameplay to be had, whether playing with friends, or vs the AI for achievements. Catan is the perfect strategy game in a small package: challenging, fun and relaxing.

9/10

Reviews: Worms HD (XBLA)


Worms is probably the most anticipated XBLA game so far and has been the subject of numerous delays. Worms fans, like myself, have been left despondent every Wednesday that Worms wasn’t released since the game was announced in summer 2006. Now it is here does it deliver the same simple, but brilliant gameplay of old?

In short, it is a big YES. This is probably the best version of Worms since Worms 2 thanks to the addition of 4 player games over XBLA, crisp graphics, and value for money (it is only 800 M$).

The Worms turned base combat with a variety of crazy weapons is retained, as is the 2D cartoon style and sense of humour of the original game. As with pervious games you can create your own worm army (it checks for rude words when you play online!), and gameplay rules. You can battle friends or in ranked matches over XBLA. The game also features 20 single player levels, the last 4 of which are extremely difficult; especially with the AI sometimes having a supreme accuracy that renders all defence useless.

The XBLA version features a limited set of the Worms’ arsenal, including exploding sheep, air-strikes and the mighty dragon punch. However, the are some omissions, including the Holy Hand Grenade and old Woman, which suggests that a future DLC update will follow, or even a Worms 2.

The 2D gfx are crisp and cute, whilst the 3D backgrounds look great. If you scroll the screen around you can actually see the perspectives of depth in the backgrounds, especially in London. Sadly, there are only three backgrounds to choose from. Yes three! This might explain why Worms is only a 40MB download when the new limit is 150MB. Once again, we can smell the prospect of further paid-for DLC.

The music is functional and the sound effects and voices are cute. There are 5 different worm voices provided: including English, French 1 & 2, Italian and my favourite, German. Unfortunately, there are no variations on these like those featured in classic Worms, such as Cockney, Welsh and Irish, but I fully expect them to arrive in the future as DLC.

Worms represents fantastic value for money at only 800M$ (although DLC later may push this up!). The 20 challenges are fun and rewarding, whilst the multiplayer, which was always the best feature of Worms, is an absolute riot. You’ll split you sides as a friend ends up destroying him/herself with a carefully planned attacked going awry or managed to swing from a rope straight into the drink. Multiplayer games are always close and fun given the randomness of many of the weapons being such a leveller of ability.

Worms is the best XBLA game available at this point. What are you waiting for, start throwing exploding sheep today!

9/10

Review: Halo 3 (X360)


Only a limp plot and weak story telling mar an otherwise perfect gaming package.

For: Awesome overall package; perfectly balanced gameplay in SP and MP; huge fun online; fantastic AI; high quality (except perhaps the writing!)
Against: Poor plot, story, and narrative; generic environments

The Halo franchise has become increasingly schizophrenic with each episode. Whilst the online multiplayer has repeatedly set new standards, the solo player campaign has lacked any form of cohesive narrative and features an increasingly flimsy plot. How you judge the quality of Halo 3 will depend on how much importance you apply to gameplay and long-term value, verses the Halo story and artistic merit.

In terms of story, plot and storytelling the Halo series has deteriorated severely. There are many parallels with the Matrix series of movies. The first had all the original good ideas: a cohesive world; a beginning, a middle, and end; fleshed out characters; and a twist in the tale. However, subsequent episodes introduced unnecessary politics, fragmented storytelling, no real plot and a lack of viewer/gamer engagement.

Halo 3 goes someway to address these issues, by a least sticking to one character and attempting to provide some closure, but it is still told in a haphazard way -through cuts scenes- with no reference to what has gone before and no illumination to why. In fact, so emotionally detached from story is the game that the levels you play through could be anywhere. Kenya, High Charity, Halo,...it really doesn’t matter and often you can’t remember, or don’t even care, why you are there at all. It doesn’t help that the cut-scenes often have the soundtrack drown out what is being said, so any vague recognition of plot is lost in the inability to hear the dialog (in addition to the terrible and corny script). To be quite frank, Halo 3’s story telling, although an improvement over Halo 2, is still an abject mess and Bungie’s writers would do well to get a job on a remake of the A-Team.

Fortunately a poor story/plot/narrative however, does not ruin the game as the gameplay elements are honed to absolute perfection. In many ways, each level in Halo 3 is so beautifully crafted and balanced -on all difficulties- it annoys me even more that they screwed the writing up so much.

The campaign plays like a series of massive multiplayer maps populated by pockets of gaming brilliance and fiendish AI. Each encounter, particularly the Brutes, is so cleverly designed, balanced and executed that you can really appreciate every bit of quality and effort that has gone in to make it. In terms of memorable and enjoyable battles that can dramatically play out differently based on difficulty/co-op/modifiers, Halo 3 has no equal - Halo 3 is the best designed FPS to date.

The competitive online co-op, with the scores and skull modifiers, is absolutely brilliant and really adds a huge amount of depth and replay to campaign - expect to see this feature creeping into other games next year. The difference in tactics and balancing of the AI at each difficulty also sets new standards - no longer does “Legendary” just mean having to fire 3x the bullets, but actually encourages different strategy and thinking.

The level designs are not without fault. The ugly spectre of backtracking appears more than once, whilst the penultimate level is unwelcome slog without the fantastic subtlety of earlier levels. The driving levels also feel a little bit like “here’s the vehicle of the day” with each one ‘introducing’ a new vehicle, only to never use it again.

The competitive multiplayer has always been Halo’s ace card. The integration into XBL is, once again, a new benchmark. Not only do we have the only working rank system, but now we have videos, screenshots, infinitely customisable game types, Bungie.net and Forge - the online co-operative map editor. Whilst live Forge sessions seem to descend into chaos, I can see the potential for creating new and interesting game types and playing them with friends - this alone makes Halo 3 a big leap forward.

The initial levels provided for MP are once again a lesson in perfect design. No matter what game type, size or options, each map seems perfectly designed for the purpose and carefully balanced with the weapons system to avoid the more unfair scenarios presented on Halo 2. Played with friends, Halo 3 is pure unadulterated fun and for this reason sits right at the top of the MP gaming tree.

So, how do I score a game that should be perfect, but is let down by elements that don’t really effect the gameplay? It is tricky? The best thing I can say is that I have not enjoyed an online FPS as much as this for a very long time. It might not be my favourite game this year, but it is certainly one of the very best.

9/10

Review: Bioshock (X360)


Bioshock is an instant classic that blends a superb narrative with cracking gameplay.

Achievements: Easy to Medium.

Rather than write a full review of something everyone knows about, I thought I would simply list my 10 reasons why you should play BioShock.

1. BioShock is one of the first games to truly deliver a coherent and well defined story with a proper dramatic narrative. The story is delivered in bite size chunks via audio diaries left among the ruins. Many of the characters that feature in the diaries reveal their stories in reverse and intertwine the plot threads and character interactions as the game progresses. At no point does the game resort to ham-fisted cut scenes but instead allows the player to slowly reveal the lives of these characters within the falling society within Rapture. More importantly, many of these stories allow the player to form their opinions and ideas about the morality and sanity of the main protagonist – Andrew Ryan.

2. BioShock has created one of the best video game “bosses” for a long time in the form of the Big Daddy. Rather than lumber players with end-of-level boss fights (CapCom!), BioShock allows the player to decide when and how the big guys are tackled.

3. BioShock is the first FPS that truly allows the player to be creative and cunning. The ability to plough straight in, or to lay traps, or confuse the enemy into fighting itself, or sneak in for a silent kill or even exploit various environmental elements to turn the advantage.

4. BioShock blends the basic elements from RPGs to allow the player to specialise the character. For instance, you can become a melee monster, or a stealth assassin, a battle mage or a gun tooting Jonny Rambo.

5. BioShock has a truly surprising and unique plot twist.

6. BioShock has wonderfully convincing water physics and beautifully designed art deco environments, which just draw you in to this city under the sea.

7. BioShock is one of the few games to actually test you moral compass. Sure it is pretty obvious what it is right to do – but could you actually bring yourself to do what is wrong? It just doesn’t feel right. There are also some well disguised (but much discussed) philosophical arguments – many of which are revealed through the various audio diaries. Questions regarding the objectivism philosophy of the main character –Ryan- (inspired by Ayd Rand), the exploitative nature of capitalism and the results of uncontrolled bio-sciences are all posed but not answered.

8. BioShock shows that you can create an enjoyable and accessible FPS without the need for pointless death-match modes, ninja-like reflexes or clumsy controls.

9. BioShock features some of the best voice acting, sound effects and sound track of recent times. The quality of the audio diaries is phenomenal; the sensations and mystery of Rapture are portrayed through some haunting sound effects; and the sound track brilliantly combines elements from the 1940s, 1970s Sci-Fi and more contemporary movie scores.

10. BioShock does have its weaknesses: there are some dodgy character models, there is a bit too much back tracking, and it is a fairly linear path. However, the shear brilliance of the story telling, the cinematic quality of the set pieces, the intelligence of the gameplay, and beautifully realised environments make BioShock an instant classic and goes straight into my top ten games of all time.

5/5

Review: Forza Motorsport 2 (X360)


Forza 2 successfully steals the simulation crown from Gran Turismo. Forza 2 is a petrol-head's dream.

For
: Superb physics engine; great sense of speed; cool paint shop mode

Against: Pure simulation; repetitive racing; you can buy success early in the game; average textures

Achievements: Medium

Forza Motorsport 2 fills the "simulation" gap in the X360 portfolio of racing games. The game features 100s hours of racing both offline and online, 300+ vehicles and the best physics engine in any racing game.

Forza 2 is a pure racing simulator, it does however make a decent attempt to improve the accessibility of the game for non-racing aficionados. Novice players can enable various driving assists, including racing line and breaking zones, to instantly jump into the racing without having to worry about oversteer and understeer. Expert players are rewarded for turning off the assists and can dabble for hours with the tuning and vehicle upgrade features.

Forza 2 features three game modes: 'arcade' is a basic race and unlock mode; 'career' is the core game which has you earning money to buy, sell, auction and upgrade vehicles in your garage and compete in a huge variety of class & manufacturer based racing events; 'multiplayer' is basically the career mode online with financial rewards for finishing well and avoiding damage. All game modes are enjoyable and the driver AI is pretty accurate avoiding the "drone" like qualities of the AI in the Gran Turismo titles. If Forza 2 does have a weakness in gameplay, it is the fact that you can buy success through copious use of upgrades - especially early on in the career mode. However, this does allow you to progress and learn the tracks before the real challenge kicks in.

Forza's party trick is the Paint Shop. Here you can decorate and customise the look of the car, exercising the creative half of your brain. If you come up with a really good design (and not the 1000s of Gears of War designs you'll see) you can auction the car and design for more in-game credits. I found myself loosing hours in the paint shop. I always love design style games (SimCity et al) and I find the paint shop feature very satisfying; it is easy to use too.

Forza 2 is a highly polished title with quality presentation in both visuals, music and sound. The track visuals are good, but not special -there's little fancy lighting effects-, but the framerate and animation is super smooth. The engine sound effects all feel right, and the in-menu music features some well chosen songs and tunes.

Forza 2 represents superb value for money, provided you love your cars. It is a real anorak's game, with 300+ cars to collect plus stats to compare and tweak. 100s of hours can be spent without progressing very far at all as you fiddle with stabliser bars, vinyls and gear ratios. The actual career mode is massive, whilst the excellent online racing is infinite. I've seen Forza for <£40 in most shops, and at that price it is an absolute steal.

Forza Motorsport 2 is the pinnacle of racing simulators. It makes a decent attempt to welcome casual racers, but ultimately it is a game for motor racing and sportscar fans. If you are a true petrol-head you won't need to buy an Alpha Romeo, you'll just need Forza Motorsport 2!

9/10