Showing posts with label DS. Show all posts
Showing posts with label DS. Show all posts

Tuesday, 29 December 2009

Top Five Games of 2010?

Concluding my top 5 lists I present my five most anticipated games of 2010 and my five to watch in 2010.

Most Anticipated Games of 2010

1. Infinite Space (DS)
I have been looking forward to the European release of this Starship-based JRPG for some time. It is my most anticipated game of the year.

http://en.wikipedia.org/wiki/Infinite_space

2. Mass Effect 2 (360/PC)
Mass Effect created a world that I really wanted to spend a lot more time in. Thankfully, I now don't have long to wait to don my N7 suit again.

http://en.wikipedia.org/wiki/Mass_Effect_2


3. Split/Second (360/PS3)
I played Split/Second at Eurogamer and was instantly won over. This could be the best arcade racer since Burnout Paradise.

http://en.wikipedia.org/wiki/Split/Second

4. Red Dead Redemption (PS3/360)
If someone could make a decent Wild-West genre game then you would expect it would be Rockstar.

http://en.wikipedia.org/wiki/Red_Dead_Redemption


5. Professor Layton & The Final Time Travel (DS)
With two fantastic adventures under his belt surely the Professor can be trusted to give us a third memorable game?

http://en.wikipedia.org/wiki/Layton-ky%C5%8Dju_to_Saigo_no_Jikan_Ryok%C5%8D


Five to Watch in 2010

1. Bioshock 2 (360/PC/PS3)
Most people are expecting it to fail to live up to its predecessor, but it could once again be a surprise package?

http://en.wikipedia.org/wiki/Bioshock_2


2. The Eye of Judgement Legends (PSP)
No fussy camera or fiddly cards necessary in this portable reinterpretation of the game.

3. Tower of Shadow (Wiiware)
A really interesting concept (using shadows) is at the heart of this future Wiiware title.

http://www.eurogamer.net/articles/lost-in-shadow-dated-detailed


4. R.U.S.E (360/PC/PS3)
Can an RTS on a console actually work?

http://en.wikipedia.org/wiki/R.U.S.E


5. Fallout: New Vegas (360/PC/PS3)
It has yet to build any hype, but if it is as good as Fallout 3 no one will be complaining.

http://en.wikipedia.org/wiki/Fallout:_New_Vegas


Other games I'm really interested in...
  • Lego Harry Potter Years 1-4 (All)
  • Dead Space 2 (PS3/360)
  • Fat Princess: Fistful of Cake (PSP)
  • Hot Shot Tennis (PSP)
  • Picross 3D (DS)
  • Dragon Quest IX (DS)
  • Alan Wake (360)
  • Splinter Cell Conviction (360)
  • Fable III (360)
  • Joe Danger (XBLA)
  • Heavy Rain (PS3)
  • ModNation Racers (PS3)
  • Final Fantasy XIII (PS3/360)
  • Sonic & Sega All-Stars (All)

Friday, 18 December 2009

Five Great Games Everybody Played in 2009

Continuing my top 5 games for 2009 I’m moving on to the 5 great games that everybody played: a collection of games that grabbed the headlines as well as being the cream of the crop.

DiRT2

Easily took the crown as the most enjoyable and rewarding racing game of recent years. DiRT 2 is the best pure racer –with focus on racing rather than simulation- since Project Gotham Racing 4, and much more fun than the cold and anaesthetic Forza 3. Amazing graphics, a solid frame-rate and a pumping soundtrack complete the package on one of the games of the year.

Uncharted 2: Among Thieves

The real outstanding feature of Uncharted 2, in addition to the jaw-dropping environments and non-stop action, is the quality of the dialogue, narrative and general writing. It really does raise the bar in interactive character driven story telling: there is little exposition, well rounded and believable characters, and a story that propels itself without the need for clumsy prolonged cut scenes or back-story. At no point do you think “what am I doing?”.

Professor Layton and Pandora’s Box

The Professor and Luke are back again to unravel the mysteries of Pandora’s Box and a train full of crazy characters. Like the previous game in the series the puzzles range from the very easy to the fiendishly hard. In this second outing the puzzles are much better integrated into the main story and its events. With three more Layton games bound for Europe, we can look forward to many more years of intriguing stories and addictive puzzles.

Battlefield 1943

Battlefield 1943 excels as a fun and enjoyable multiplayer first person shooter. Stripped of complexity and perfectly balanced, it proved to be a hit with both shooter aficionados and more laid back players alike. The easy to master controls (with the exception of the plane) and non-stop action mean there is never a dull moment and no frustration. A sub £12 price-point made Battlefield 1943 one of the best value games of the year.

The Beatles: Rockband

I really don't like the Beatles: I don't enjoy their music and I find their whole mythology an irritation. Somehow Harmonix have managed to sell me something I don't like and have a great time playing it? I think it is in no small part to the quality of the production, and the visual flare used in the presentation of many of the songs. It hasn't made me a fan of the band, but I can honestly say I really enjoyed playing their music in the game.

(At the time of writing I have yet to start playing Assassin's Creed 2 or Batman Arkham Asylum in any depth.)

Read part 1 of this series: "5 Great Games Nobody Played"...

Five Great Games Nobody Played in 2009

In what is rapidly becoming a seasonal feature, I am once again going to reveal my top 5 games for 2009. We start with the 5 great games that nobody played: a collection of games that passed under the radar or that sold poorly.

Anno: Create a New World

Shamelessly overlooked by most of the gaming press, Anno: Create a New World (or Dawn of Discovery in the US) is the first Anno game to have been specifically designed from the ground-up for the Wii. The result is a first rate Civilisation-style game with arguably the best control system yet devised on a console. Playing the game with the Wii Remote and Nun-chuck is simple, intuitive and an absolute pleasure. If only all games were as well produced and designed as Anno: Create a New World.

http://en.wikipedia.org/wiki/Anno:_Create_A_New_World

Dead Space Extraction

The Wii has hosted some excellent games this year that cater for all gaming tastes. Dead Space Extraction is the year’s surprising twist on the survival horror genre. Mislabelled by those who haven’t played it as “on rails”, Dead Space Extraction proves to be both intelligent and frightening in equal measure. Clever use of cinematic techniques and brilliant voice acting add depth and quality to the presentation; whilst the level design and ammo conservation deliver tension with the frights.

http://en.wikipedia.org/wiki/Dead_Space_Extraction

Swords & Soldiers

Wiiware has really taken off this year and has seen some remarkable independent games - such as the Bit Trip series and Art Style: Orbient. However, the real star was this unusual 2D side-on real-time strategy game. It could well be the best real-time strategy game conceived on a console. Its design overcomes the limitations of using a control pad, whilst retaining all the necessary features for a fun and challenging strategic game. What makes Swords and Soldiers really stand-out is the charm and humour of the characters, which are clearly inspired by Hagar-the-Horrible.

http://en.wikipedia.org/wiki/Swords_%26_Soldiers

Tropico 3

Who wouldn’t want to be a dictator and run their own mini Cuba? Think of it: cigars, mojitos, and all night salsa! Tropico 3 is a clever blend of Sim-City and Theme Park set in the 1950s Caribbean. Available for both the PC and Xbox360, it made a refreshing change to the “flash-bang-wallop” that most of November’s games were all about. With a wonderful soundtrack, decent graphics and more satire than an episode of “Have I Got News For You”; Tropico 3 is a real winner.

http://en.wikipedia.org/wiki/Tropico_3

DJ Hero

A combination of a devalued “Hero” brand, a high price, animosity towards Activision and some bizarre marketing decisions (Emimen and Jay-Z - their music is hardly in it) has put off most people. It is a real pity as DJ Hero is an absolute gem and goes a long way in refreshing the tired rhythm game genre. DJ Hero’s eclectic soundtrack has music in it to sort all tastes, whilst the combination of tight controls and excellent mixes makes for a really enjoyable game. Even the Turntable peripheral is solidly constructed and well designed – aside from a slightly loose cross-fader.

http://en.wikipedia.org/wiki/Dj_hero

Saturday, 22 August 2009

Guitar Hero On Tour: Modern Hits (DS)



Guitar Hero On Tour, for the Nintendo DS, was a surprise worldwide hit in 2008 despite its mixed critical reception. Guitar Hero On Tour: Modern Hits is the third instalment of the cramp-inducing series that comes complete with a handful of tweaks and a new “modern” set-list.

Guitar Hero On Tour is probably better described as “Plectrum Hero”, since the gameplay centres around the use of the custom four-button fret board device that plugs into the DS Slot 2 (sorry DSi owners, no rock for you!), and a large plectrum stylus. The mechanics are fully translated from the plastic guitar version. The only difference being that the board has only 4 tracks of notes, and you strum on the touch screen using the plectrum stylus. Star Power, activated by shouting into the microphone, and Whammy effects are all present just as before.

Modern Hits makes no amendments to the series’ tried and tested gameplay, and it’s still the same heady mix of “Wow! this really works” and “Oow! This really hurts!” Strumming the plectrum on the virtual strings, and holding the frets, is enjoyable and feels strangely satisfying. The problem is you have to hold the DS very still in an uncomfortable portrait position. If you rock-out for anything more than 30 minutes at a time, it induces a painful cramp in your wrist and fingers. You will also constantly find yourself adjusting your grip or even propping the DS on a convenient shelf – a beer belly in my case.

The presentation is what you would expect from Guitar Hero. You get the usual whimsical 3D animations of the franchise characters, such as Clive Wilson and Judy Nails, performing on crazy virtual stages around the world. The sound, however, is heavily compressed to fit onto the DS cartridge. If you are not are wearing headphones the music will sound tinny and flat – not ideal for a rock music game.

Structurally Modern Hits is pretty much the same as the previous two installments. There are some cosmetic changes to menu layout and new replay challenges for each song you unlock. Modern Hits, like the two previous games, is fully cross-compatible with other Guitar Hero On Tour games: so you can enjoy a multiplayer game with a friend even if you both have different versions. I have found this feature to be particularly useful for long train journeys with the wife or friends. The technology to stream the song from one DS to another, during gameplay, is seamless.

Guitar Hero On Tour: Modern Hits is fun in small bursts but, ultimately, rhythm music games like this are judged on the set-list they contain. Like most Guitar Hero games, you can enjoy playing the notes on certain songs even if you might not like the music itself. It really is up to you to decide if these songs make you want to wield your inner plectrum, or “run to the hills”. (3/5)

Set-list:
12 Stones – “Adrenalin”
AFI – “Miss Murder”
Angels & Airwaves – “Call to Arms”
Atreyu – “Falling Down”
Black Tide – “Shockwave”
Coldplay – “Violet Hill”
Endeverafter – “I Wanna Be Your Man”
Evanescence – “Sweet Sacrifice”
Fall Out Boy – “This Ain’t A Scene, It’s An Arms Race”
Finger Eleven – “Paralyzer”
Foo Fighters – “All My Life”
Franz Ferdinand – “The Fallen”
Kaiser Chiefs – “Ruby”
Lenny Kravitz – “Where Are We Runnin’?”
Modest Mouse – “Dashboard”
Phantom Planet – “Do The Panic”
Sum 41 – “Still Waiting”
Tenacious D – “The Metal”
The Bravery – “Unconditional”
The Donnas – “What Do I Have to Do”
The Duke Spirit – “Lassoo”
The Fratellis – “Chelsea Dagger”
The Kooks – “Always Where I Need to Be”
The Offspring – “Half-Truism”
The Strokes – “Reptilia”
Weezer – “Everybody Get Dangerous”
Wolfmother – “Dimension”
Yellowcard – “Lights and Sounds”


Thursday, 17 July 2008

First Impressions: Guitar Hero - On Tour (DS)


My copy of GH On Tour arrived this morning, and I am about 25% though the set list.

The Good
- It really is Guitar Hero! (see my photo)
- 3D Animation is very good for the DS
- Touch Screen controls
- Blow to activate Star Power
- New characters

The Bad
- The controller is slightly loose when plugged in
- It is a little awkward to see what is going on behind your strumming hand

The Ugly
- It takes a while to get a comfortable position
- You can only really play 5-6 songs without having to take rest

Friday, 22 February 2008

Preview: Final Fantasy XII – Revenant Wings (DS)


First off, I have never played FFXII. Fortunately, that doesn't seem to matter as the story kicks off after the events in the original game, and the characters (including Vaan) are all carefully introduced for new players.

The game is an original concept in the series. It cleverly merges a traditional RPG with real-time strategy (instead of the turn-based FF Tactics). Each member of your party is able to summon units (Espers) to fight along side them. It plays very much much Warcraft 3's heroes system, with each character fighting as well as controlling one group of units. The units themselves follow the standard RTS convention of three different types that all counter each other: Ranged > Flying > Melee; and Fire > Lightning > Earth > Water. In order to win each level, you must capture summoning points, and assemble your little army, before defeating the enemy forces. As you progress you can level-up to obtain new weapons, units (Espers), magic and abilities.

I'm about 20% of the way through the story (about 3 hours), which is excellent, witty and compelling. I've enjoyed the challenges presented so far, and the level design has been very interesting. What really amazes me is the quality of the dual-screen full motion video used in the cut scenes. The quality of the images and animation on the little DS screens is incredible. The levels are also highly detailed with some fantastic textures.

The only couple of niggles I have found so far is that it can get a bit chaotic on screen (like all RTSs do when it becomes a unit brawl) and the stealth missions are horrible.

I'll probably publish a full review when I get past 50%.

Wednesday, 20 February 2008

Review: Geometry Wars Galaxies (DS)


Geometry Wars is perfectly suited to the DS and trumps Evolved in every way.

Pros: Great controls; many game variations; more enemy types; the drone and geoms are excellent additions; online leaderboards; music

Cons: Some slow down when the enemies number in 100s; later levels are really tough; best for daily play rather than long sessions

Xbox owners will already know the simple joy of Geometry Wars. Everyone else will have done well to avoid the many “rip-off” twin stick shooters that have emerged since. Now the Wii and DS get their very own full retail release of Geometry Wars Galaxies.

Were this just Geometry Wars Evolved, it would be a questionable purchase, but the game is some 100 times larger than Evolved with many planets, each representing one Geometry Wars grid. No two grids are the same, with virtually every conceivable parameter changed on each: from enemy types and patterns, to grid shape, number of lives and enemy AI.

The dual stick controls and mapped to the D-pad, for movement, and touch screen, for shooting. Basically you point on the lower screen in the direction you want to shoot. To assist you, the ship has a thin red “laser target” line coming out of the front so you can always orientate your hand to the ship. It works a treat.

Galaxies also introduces two new concepts. First is the Drone, a small orbiting partner to your ship, its logic and powers can be customised and levelled-up. For example, you can tailor the drone to protect you, attack at will, encircle you or collect items. The second innovation is the game's currency – the geoms – which must be collected after destroying enemies, and are used to unlock planets and the power-ups for your drone. The geoms fundamentally change your strategy: you now have to move the ship, not only to destroy the waves of enemies, but also to collect the geoms. It adds a further risk vs. reward mechanism into what is already an intense game, and it is a stroke of genius. The combination of the drone and geoms mean you can adjust your tactics depending on the grid.

The graphics and music are top quality, and perfectly suited to the DS. With the exception of some or the more fancy effects, the music and graphics are ported straight from the Xbox 360 version. Only when encountering the occasional framerate drop, when there are many enemies on screen, do the limitations of the hardware become noticeable.

Leaderboards made the Xbox version so addictive, and amazingly, they have made there way into the DS version too. When you start a new galaxy, you are prompted to download/upload the latest scores via the Nintendo WFC.

With dozens of grids, simple controls, online leaderboards, and a considerable challenge, Geometry Wars Galaxies is an excellent addition to anyone's DS library.

8/10

Saturday, 16 February 2008

Review: Picross (DS)


Picross (DS) is a fun little puzzle game at a fantastic price.

For: Clever logic puzzles; Dip in and out when you like; Good value

Against: Basic presentation; terrible music

Gameplay: The basic premise is to solve number based logic puzzles to reveal a simple picture. The puzzle grid is marked and completed using the DS stylus, which is simple and easy to do. The challenge is offered by the fiendishly logical puzzle design.

Design: Picross features standard puzzles, puzzles of the day and the ability to design your own puzzles to share with friends.

Presentation: The presentation is pretty basic; just puzzle grids and basic bitmap pictures. The music is very repetitive and gets quite grating after a while.

Longevity: There is plenty of value here: you have the ability to share your own puzzles, play a series of daily challenges, in addition to completing the standard game mode.

7/10

(screenshot from Eurogamer.net)

Review: Legend of Zelda – Phantom Hourglass (DS)


Legend of Zelda – Phantom Hourglass (DS) is probably the best Zelda since Majora’s Mask.

For: brilliant (controversial) stylus control scheme; fantastic graphics and sound; decent story

Against: not as much depth as previous Zeldas; plenty of backtracking

Gameplay: The adoption of the stylus based control scheme for this DS Zelda game has significantly improved the core Zelda gameplay that was starting to become predictable and repetitive: drawing the path for your boomerang, pointing to where to throw things, and performing spin attacks has never been so simple, satisfying and fun.

Design: All the classic Zelda design is here: multiple dungeons and lands, kooky characters, mini-games, Rupees, bombs, arrows,…etc… you know the score. The whole package is greater than the sum of its parts and reflects the quality of design & attention to detail that only Nintendo can do.

Presentation: The game uses the Windwaker look & feel and is just gorgeous. Many of the character models are almost as good as the GameCube predecessor, whilst the 2D/3D isometric view is well defined and detailed. The music, always strong in the series, is once again quite excellent; it really adds a sense of atmosphere and place to each island you visit.

Longevity: A pretty large game, but not quite as long as some of the console-based series, there is still plenty to do in both the main quest, and side quests/mini games.

9/10

(screenshot from Eurogamer.net)

Review: Settlers (DS)

For: Nothing
Against: Everything.

Settlers (DS) is one of the worst games I have ever played. Or at least it would be if it was at all playable: No manual to speak of; no tutorial; crazy controls with PC style windows complete with Max and Minimize on the tiny DS screen; 1fps animation; Broken, Broken, Broken! Avoid at all costs.

Gameplay: I couldn't find any!
Graphics: A joke,...really you can't see anything!
Sound: not much to speak of
Value: totally unplayable, unless you where a tester and know how it works
Tilt: gameplay = 0 score

1/10 - The worst purchase I have ever made

Review: Anno 1701 - Dawn of Discovery (DS)


For: Cracking strategy gameplay, excellent UI, sound, music and graphics

Against: The Advisor can get a little bit annoying,....but that's about it.

Anno 1701 is the type of game that is easily overlooked on the store shelf. It has been on my radar for some time, but then I am a bit of gaming news junkie and I always have a eye for a quality game. The bland box and title betray an absolutely brilliant little strategy game that is cut from the same cloth as Civilization or Settlers. Based on the long running German PC game series (don't let that put you off) this is one of the most polished and rewarding god games, and best of all it fits in the palm of your hand. Graphics are good, sound and music are excellent, gameplay top notch, and stylus control is excellent.

Avoid the pants Settlers DS (it's awful), if you own a DS and enjoy a bit of strategy then Anno 1701 is a must buy.

5/5

Review: Sim City (DS)


SimCity DS delivers pocket sized entertainment – but it can be a fiddly experience.

For: It is SimCity; easy to play; “advisor” editions

Against: Stylus control can be fiddly; not train/bus friendly; only one save slot

Everyone knows SimCity and this DS version is basically the same game as SimCity 2000 but with the edition of some Japanese style advisors and the cool disasters from the SNES version.

The presentation is good with some gentle music and sound effects to accompany the functional, if slightly washed out, graphics. City creation is via the stylus, and the usual assortment of graphs, budget sheets and maps are at your disposal.

There are a couple of problems with the game. Firstly, the stylus control requires some very fine selection and movements. Trying to play SimCity on a bouncing train or bus is very difficult, which is a shame because that is where I play on my DS most of the time (it works better on the plane). Secondly, you can only save one city, although you do have the large SimCity 3000 style multi-city land mass.

If you are a fan of SimCity then the DS version will reward you in much the same way as its big brother counterparts.

7/10

Review: Puzzle Quest (DS)

Nintendo DS version reviewed.

Puzzle Quest is an addictive and original hybrid between RPG and puzzle genres.

Pros: RPG elements work really well; puzzle game is addictive and fun; well thought out equipment and spells; great value for money; also available on PSP.

Cons: Music becomes tiresome; occasionally frustrating

The DS is awash with both puzzle and Japanese RPG games so on first inspection the prospect of a game that is a hybrid of the two doesn’t sound too appealing. Thankfully, Puzzle Quest turns out to be both an addictive puzzler and a compelling RPG.

You start the game by selecting a character from one of four classic RPG character classes: Warrior, Wizard, Knight and Druid. Each class has the same attributes: Fire, Water, Air, & Earth (these will relate to colours on the puzzle grid); Battle, Cunning and Morale. Each character classes’ spells will be different and reflect the classes’ profession. Like all other RPGs, as you level up you increase your proficiency such that you either specialise or generalise your characters’ abilities. Equipment can be bought from shops and earned on quests to further enhance your abilities or protect yourself in combat.

The game world is a classic Tolkien inspired domain and full of the usual clichés: the world is filled with Elvin sounding locations, dramatic landscapes, and classic middle-earth style monsters. The story revolves around your coming of age against the backdrop of an impending doom. Yup, you’ve heard it all before I’m sure.

You navigate around the world using a map that slowly expands as your explore. Each town you find has a tavern, for rumours & quests, and a shop, for equipment, weapons and armour. The game is fairly open-ended in that you can accept local quests from towns (for cash and experience) or simply follow the main quest.

Your home town, around which much of the game’s story revolves, includes your own citadel. The citadel is used to research and develop new spells, mounts, and equipment. Initially the citadel is empty, but you can purchase and build additional structures to allow various research types. Most of the early research is based on defeated+captured creatures, so your first structure you’ll build will be a dungeon to house them in.

Most of the quests require you to investigate a defined location and defeat any creatures or bosses that you discover there. The games’ creature combat is fought out on the puzzle grid: an 8x8 grid of coloured balls - if you are familiar with Bejewelled then you’ll know what to expect. The aim of each puzzle grid is to build up your mana pools to reduce your opponents hit points to zero through the use of spells and direct melee attacks obtained through matching colours or symbols.

The board contains red, green, yellow, and blue balls that represent the elemental powers fire, earth, air and water. Matching 3 like colours in a row generates a small amount that element’s mana and is pooled so you can then use it in your spell casting. A bonus turn or multipliers are awarded for completing rows of 4 or more. The board also contains skulls, stars and coins. Matching skulls deals melee damage to your opponent, whilst stars and coins increase your experience and wealth.

You and your opponent take turns to swap two adjacent items (balls/skulls/stars/coins) on the grid, using the stylus, in order to make 3-in-a-row. If you can’t find a row, the game will prompt you with a potential solution after 20 seconds or so. If there is no move available the game automatically refreshes the grid and resets both combatants’ mana pools to zero. If you make an illegal swap (that doesn’t make 3-in-a-row) then your turn ends.

Each combatant has an array of spells that they can perform for a small mana cost. Many of these spells require the mana for two or more elements. At lower levels both you and your opponent will have a limited set of spells to cast, but as the game progresses you can earn and research more. You can only take six of your spells into combat, so there is a welcome degree of strategy in selecting spells that will counter your enemy’s stronger attributes.

The spells themselves have a wide variety of effects, and different character classes have spells that specialise in their field. Warriors, for instance, have more spells that deal direct damage to your opponent. Whereas, Druids have many spells that effect the game grid itself, turning it in your favour. On the whole, the spells are appropriately defined and nicely balanced for each character. Occasionally you might come up against a creature that is perfectly suited to counter your strongest spells and this can sometimes be a little frustrating.

The puzzle based combat is very addictive and offers a surprising amount of strategy for such a simple game premise. For example: do you concentrate in collecting your strongest elemental colours, or try to grab your opponent’s favoured elements? Do you try to bludgeon your enemy with direct attacks, or slow them down with spells that change the grid or reduce their mana pools? There are enough variances to ensure the combat is always a battle of skill, strategy and a little luck. In defeat you still earn experience points and cash, so you can always return better equipped for the rematch.

The graphics are functional but nothing special. There are some nicely drawn 2D characters, particularly in the Anime style story, and the puzzle grid is clear enough on the little DS screen. It would have been nice to have some better effects on spell casting and perhaps a bit more variety in the backgrounds and textures.

The sound is also fairly basic and the in game music is occasionally grating on the ears. It doesn’t really effect the game too much as you can play with the sound off, if you wish.

Multi-player is supported via DS Multi-Card play (both players will require a copy of the game) where you can take your character into battle with a friend’s. The lowest level character is automatically levelled up (for that match only) to ensure a fair fight. It is a shame that the game doesn’t support DS Download play (only one player needs a card), but it is still good fun to battle it out with a game-owning friend (or wife in my case.…and she always beats me every time too!).

I can’t comment on the length of the story mode because I am still playing through it, but there is an additional “quick-game” option so you can always get a puzzle game going on the train, or in your lunch hour, after you’ve completed the main game.

The Nintendo DS has always been perfectly suited to the puzzle game genre, with its compact size and stylus user interface, and Puzzle Quest could well be the best example of a portable puzzle game yet. If you love puzzle games and want something that is addictive and rewarding to play on the move then this game should be near the top of your DS or PSP wish-list.

9/10

Review: Mario vs Donkey Kong 2: March of the Minis

MotM is a clever puzzle game that is easy to pick up and difficult to put down.

MotM is a obstacle based puzzle game that draws its influences from classics such as Lemmings, Bolderdash and, of course, Super Mario Bros. The basic plot has DK and Mario opening a factory to make Mini-Mario toys: wind-up, clockwork Marios. But DK is overcome with jealousy when he sees Peach and Mario together at the opening and kidnaps Peach, escaping into the Factory.

You have to get your Mini-Marios to the exit in each of the 80 rooms across 10 floors of the Factory, plus beat DK in a series of boss battles. Various obstacles obstruct your Mini-Marios, and you must work out the best way to use your clockwork Marios. In each room your Marios must collect coins, avoid nasties, unlock mini-games (collecting cards) and find the safe route to the exit. Combo-bonuses are awarded for getting all your Marios to the exit in sequence. The stylus is used to start and stop the Mini-Marios, as well as operate some of the room objects such as lifts, poles and springs. MotM is a deceptively simple game that often requires a great deal of planning and thought on the sequence in which you move and use your Marios.

Graphically, the game is as you would expect: cute, bright and functional. There is some FMV included, which is a nice touch on the DS. The music too is suitably Mario-esque, and some of the plumbers little sayings make it into the game too.

Unfortunately, there is no multiplayer -either download or multi-card-, but you can design your own levels are share them with friends over the wireless link. The level designer is solid, and inspires you to complete the game to get all of its features.

MotM is a fairly short game (8-12 hours), but as with all Mario games you need to work hard to get the gold star rank on each level. The difficulty is just right, and the challenge increases at a linear pace as you advance through the game.

Overall, Mario vs. Donkey Kong 2: March of the Minis is a great little puzzle game, and a nice variation on the Mario formula. If you have a DS, I can definitely recommend this game.

8/10