Showing posts with label ***. Show all posts
Showing posts with label ***. Show all posts

Saturday, 22 August 2009

Guitar Hero On Tour: Modern Hits (DS)



Guitar Hero On Tour, for the Nintendo DS, was a surprise worldwide hit in 2008 despite its mixed critical reception. Guitar Hero On Tour: Modern Hits is the third instalment of the cramp-inducing series that comes complete with a handful of tweaks and a new “modern” set-list.

Guitar Hero On Tour is probably better described as “Plectrum Hero”, since the gameplay centres around the use of the custom four-button fret board device that plugs into the DS Slot 2 (sorry DSi owners, no rock for you!), and a large plectrum stylus. The mechanics are fully translated from the plastic guitar version. The only difference being that the board has only 4 tracks of notes, and you strum on the touch screen using the plectrum stylus. Star Power, activated by shouting into the microphone, and Whammy effects are all present just as before.

Modern Hits makes no amendments to the series’ tried and tested gameplay, and it’s still the same heady mix of “Wow! this really works” and “Oow! This really hurts!” Strumming the plectrum on the virtual strings, and holding the frets, is enjoyable and feels strangely satisfying. The problem is you have to hold the DS very still in an uncomfortable portrait position. If you rock-out for anything more than 30 minutes at a time, it induces a painful cramp in your wrist and fingers. You will also constantly find yourself adjusting your grip or even propping the DS on a convenient shelf – a beer belly in my case.

The presentation is what you would expect from Guitar Hero. You get the usual whimsical 3D animations of the franchise characters, such as Clive Wilson and Judy Nails, performing on crazy virtual stages around the world. The sound, however, is heavily compressed to fit onto the DS cartridge. If you are not are wearing headphones the music will sound tinny and flat – not ideal for a rock music game.

Structurally Modern Hits is pretty much the same as the previous two installments. There are some cosmetic changes to menu layout and new replay challenges for each song you unlock. Modern Hits, like the two previous games, is fully cross-compatible with other Guitar Hero On Tour games: so you can enjoy a multiplayer game with a friend even if you both have different versions. I have found this feature to be particularly useful for long train journeys with the wife or friends. The technology to stream the song from one DS to another, during gameplay, is seamless.

Guitar Hero On Tour: Modern Hits is fun in small bursts but, ultimately, rhythm music games like this are judged on the set-list they contain. Like most Guitar Hero games, you can enjoy playing the notes on certain songs even if you might not like the music itself. It really is up to you to decide if these songs make you want to wield your inner plectrum, or “run to the hills”. (3/5)

Set-list:
12 Stones – “Adrenalin”
AFI – “Miss Murder”
Angels & Airwaves – “Call to Arms”
Atreyu – “Falling Down”
Black Tide – “Shockwave”
Coldplay – “Violet Hill”
Endeverafter – “I Wanna Be Your Man”
Evanescence – “Sweet Sacrifice”
Fall Out Boy – “This Ain’t A Scene, It’s An Arms Race”
Finger Eleven – “Paralyzer”
Foo Fighters – “All My Life”
Franz Ferdinand – “The Fallen”
Kaiser Chiefs – “Ruby”
Lenny Kravitz – “Where Are We Runnin’?”
Modest Mouse – “Dashboard”
Phantom Planet – “Do The Panic”
Sum 41 – “Still Waiting”
Tenacious D – “The Metal”
The Bravery – “Unconditional”
The Donnas – “What Do I Have to Do”
The Duke Spirit – “Lassoo”
The Fratellis – “Chelsea Dagger”
The Kooks – “Always Where I Need to Be”
The Offspring – “Half-Truism”
The Strokes – “Reptilia”
Weezer – “Everybody Get Dangerous”
Wolfmother – “Dimension”
Yellowcard – “Lights and Sounds”


Saturday, 14 February 2009

Review: My Horse and Me 2 (Xbox 360)


Full Review on Cranky Gamers UK
My Horse and Me 2 turns out to be a rather enjoyable, if simplistic, sports game. Essentially it is a “Three Day Eventing” simulator (Dressage, Show-jumping, Cross Country) with various horse grooming mini games thrown into the mix. Despite being clearly aimed at young girls, My Horse and Me 2 avoids many of the usual female social stereotypes. It is only the unintentionally funny cutscenes and sugary presentation that illustrate you’re playing something aimed at a specific gender.
(3/5)

Friday, 9 January 2009

Reviews Round-up Part 4


Fable II (Xbox 360)

Fable II is best described as an adventure game with RPG features, rather than a full-bodied RPG. Lionhead Studios have managed to create a wonderfully rich world to explore, and written a half decent story too. However, the real stand-out feature of Fable II is the way in which the game makes you really care for your Hero and dog companion. Very few games have managed to achieve such emotional depth. It elevates Fable II to be one of the best games of 2008.

(5/5)

CSI-Hard Evidence (Xbox 360)

CSI features five murders where you play the lead role in the criminal investigation. The gameplay involves examining the crime scenes for clues, interviewing suspects, and gathering evidence to get a conviction. The game is entertaining and well conceived. The only real drawbacks are the rather clunky controls (ported from the Wii/PC) and lack of replayability - unless you want to search for all the cockroaches!

Full Review

(3/5)

LEGO Batman (Xbox 360)

LEGO Batman follows on from LEGO StarWars and LEGO Indiana Jones and brings together Batman, Robin and an assortment of villains from the DC comics. The big difference this time is that the story and characterisations are all new and not taken directly from an existing film. LEGO Batman has huge number of different characters and puzzle solving special moves. But it is a case of less is more as you find yourself constantly swapping characters or abilities. Odd design decisions, such as the instant deaths in the hub world and recycled levels from LEGO StarWars, do spoil an otherwise enjoyable game.

Full Review

(3/5)

The Bourne Conspiracy (Xbox 360)

The Bourne Conspiracy is one of the best movie tie-ins of recent years and features cracking mêlée combat and great pacing. The destructible environments add a layer of texture and sadistic enjoyment to the gameplay and elevate it above the norm. The Bourne Conspiracy also successfully adds further back story to the movie/books, whilst not bogging itself down in lengthy cut-scenes or dialog. The Bourne Conspiracy is a hidden gem and not just another mediocre movie-licensed game.

Full Review

(5/5)

The Force Unleashed (Xbox 360)

The Force Unleashed attempts to establish another story arc and character to the StarWars universe, in the form of Vader’s apprentice. Unfortunately, although the story is interesting, the gameplay and force powers are not. Essentially a God of War clone, The Force Unleashed suffers from poor level design and lacklustre combat that never really manages to be anything other than competent. There were better sword-based action games last year, such as Viking: Battle for Asgard.

(3/5)

Reviews Round-up Part 3


Banjo-Kazooie (Xbox 360)

Banjo-Kazooie is a flawless port of the N64 original and my favourite game of all time. On the surface it looks like any other 3D platform game from the period. But the cute characters and squeaky voices mask superb level design, balanced difficulty, and sharp dialog. The conversion to the Xbox Live Arcade comes complete with generous achievements and new hidden secrets. A must buy.

(5/5)

A Kingdom for Keflings (Xbox 360)

A Kingdom for Keflings is a city building game in which your giant New Xbox Experience avatar has a very hands-on role. The highly addictive gameplay focuses on resource collection tasks that are assigned to the little Kefling residents; your the ultimate goal being to complete the construction of the city and its castle. Kingdom for Keflings is simple, yet original, rewarding, and fun.

(5/5)

SceneIt? BOS! (Xbox 360)

SceneIt? Box Office Smash is the second instalment of the Buzz (PS3) beating movie trivia quiz game. Box Office smash includes much better localisation than the previous game: with UK questions and British voice-over talent. The Big Button Controller is easy to use and mixture of questions and puzzles can be enjoyed by anyone with an interest in movies.

(Game 4/5, Peripheral 5/5)

Gears of War 2 (Xbox 360)

Marcus and Dom are back, and Gears is bigger and better than before. Gears of War helped define this generation of consoles, and the sequel improves on the original in almost every way. The action is grander, the 3rd person combat is refined, and the environments are varied and beautiful. The addition of the cooperative Horde mode, where you face waves of enemies, and excellent multiplayer maps, make Gears 2 the most complete shooter available.

(5/5)

Fallout 3 (Xbox 360)

Fallout 3 promised much but is held back by the dreariness of the game’s post-apocalyptic setting, and some questionable design choices. Essentially, Fallout 3 is a large open-world RPG where your actions have real consequence in the world. Key side-quest provide the opportunity to fundamentally change your character and the quests that you follow. A unique timed aiming system, called VATS, helps root the combat in solid RPG mechanics, but it is often overly constrained resulting in unnecessarily frantic encounters. Recycled side quests from Oblivion and a confusing mapping system further diminish the experience. Fallout 3 could have been great, but instead it is disappointingly mundane and difficult to enjoy.

(3/5)

Reviews Round-up Part 2


Rock Band 2 (Xbox 360)

At first glance Rock Band 2 doesn't appear any different to Rock Band. Dig a bit deeper and you start to uncover an improved playlist and better game structure. Your Band can now be played in the Tour mode, even if you are the only player. You can also swap instruments and take the Band online. New challenges and additions to the Tour mode complete the perfect package. Just make sure you buy the Guitar Hero instruments instead, which are far superior to the Rock Band peripherals.

(Game 5/5, Peripherals 3/5)

Tiger Woods PGA TOUR 09 (Xbox 360)

It's another Tiger Woods game, which means it's the same solid game as last year, but with a few additions. This year's biggest change is the introduction of simultaneous online play: instead of everyone taking their shots in turn, each player takes their shots in their own time; whilst coloured ball-paths show the other players' progress. If you like to play Tiger with friends then the changes really improve the experience and make for a quicker, more enjoyable game.

(4/5)

MONOPOLY (Xbox 360)

This version of the classic game features a number of alternative boards: from the 'Here and Now' edition to Cheese(!); and a new faster variation that incorporates Mario-Party style mini-games. Sadly the game seems to be optimised for the Wii version, making the point-and-click interface awkward on the Xbox 360 control sticks. Monopoly would have possibly been better suited to the Xbox Live Arcade, but it is still a decent package and saves you loosing the houses down the back of the sofa.

(3/5)

Dash of Destruction (Xbox 360)

Do you like easy Achievements? Do you like games for free? Dash of Destruction is a sponsored game involving pizza...sorry, I mean "Doritos" delivery vans and killer dinosaurs. Disposable and short, it is still more fun than some of the paid for content on the Xbox Live Arcade.

(3/5)

Full Auto (Xbox 360)

Full Auto was part of the handful of titles that came out just after the Xbox 360 launched. Essentially a combat racing game, it has more in common with Mario Kart than its contemporary Californian landscape suggests. The main problem with Full Auto is that it uses extreme AI rubber-banding (handicapping the leader) to ensure that the action is maintained in condensed field of cars - which is partly necessary because the weapons are so underpowered. Full Auto is mildly amusing, but dated and flawed.

(2/5)

Reviews Round-up Part 1


I had a backlog of games that I played over the autumn period and had not yet published a review for. So here, in 100 words or less, are the reviews.

Guitar Hero World Tour (Xbox 360)

Guitar Hero continues to evolve along the path laid down in "III" and "Aerosmith". The inclusion of the overly complex music creator and “note-strings” don't really add much to the overall experience. The new peripherals, however, are the best yet and should be purchased for use in Rock Band 2 too. Guitar Hero’s core gameplay is still a whole lot of fun when the playlist throws up songs that you enjoy.

(Game 4/5, Peripherals 5/5)

Banjo Kazooie: Nuts & Bolts (Xbox 360)

A sequel to Banjo Tooie was a long time coming, but it was well worth the wait. Nuts & Bolts cleverly integrates Lego style vehicle construction with entertaining mini-games complete with gaming satire. Nuts & Bolts doesn't hold the player by the hand, but it does offer huge depth and enjoyment for those willing to invest time in the vehicle editor. The silly multiplayer mini-games, and originality of everyone’s vehicle designs, make the online experience a real hoot.

(5/5)

Prince of Persia (Xbox 360)

A beautiful cell shaded look and interesting new direction fail to mask the inadequacies of the gameplay, script and design. Clearly using the same engine as the equally mixed Assassins Creed, the acrobatic gameplay is marred by floaty imprecise controls that fail to engage the player. The combat isn’t much better with little to communicate actions and an awkward block-&-parry system. The story and characters are shoehorned into the semi-open-world and fail to convey any sense of a "Persian" setting. The biggest crime, however, is the prince himself who has become a dislikeable jock with all the charisma and charm of a fight in a kebab shop.

(2/5)

Lips (Xbox 360)

Lips' brilliant wireless microphones and interesting party mini-games are not enough to unseat Singstar (PS3) as the king of the Karaoke game. Interestingly, for a music game, the background menu music is appallingly twee and inappropriate. If you don't own Singstar it is worth a look, otherwise stick to the best.

(Game 3/5, Peripherals 5/5)

Monday, 20 October 2008

Review: CSI - Hard Evidence (X360)

Pros: Captures the spirit and cheese of the TV show; great for achievement boosting

Cons: Dialog is often ponderous (like the TV show!); voice acting can be really bad; bizarre use of the d-pad; long load times.

CSI - Hard Evidence is a good example of how not to port a PC game. Despite this, it is actually a compelling game with five interesting investigations to resolve.

Anyone who has seen the TV series will be familiar with the laughable context (forensics playing lead homicide detectives), plot misdirection, and over-acting that are hallmarks of the show. Thankfully, these elements have been successfully retained in the video game. Essentially
a point and click adventure, you are tasked with solving each crime by: performing investigations of the crime scene, collecting evidence and interviewing suspects - normally just asking them every question you can.

Each of the five crimes has been carefully constructed with a colourful set of characters and a plausible trail of evidence. Unfortunately, on each investigation you are accompanied by a sound-alike character from the Vegas show, who generally states the bleeding obvious and gets in the way. Other minor irritations include the mysterious unlocking of new evidence at certain points -something the show does- and occasionally long load times.

The presentation is adequate but the menu navigation is poorly implemented. The game is clearly a port from a PC title, and you often move a cursor around the screen using the analogue stick to select or identify objects - this in itself works just fine. However, for some bizarre reason you cannot use the cursor to select large menu icons on the same screen. Instead you have to use the unresponsive abomination of a d-pad that the 360 controller comes equipped with. It is often difficult to see which menu button is highlighted and you'll often select the wrong menu option.

Achievement collectors will enjoy the 200G reward for completing each investigation - which can take anything from 2-3 hours to complete. Fans of the show will also enjoy the opportunity to play out 5 new episodes. CSI - Hard Evidence actually provides a welcome change of pace and can be enjoyed in single sittings or small instalments. As a cheap purchase or rental it makes perfect sense for a lazy Sunday afternoon.

3/5

Review: Lego Batman (X360)

Pros: It's Batman; Lego characters are cute; the villains

Cons: Platforming hampered by camera; vehicle levels are poor; hub world has instant death; no online co-op; dodgy AI again!

Lego Batman continues with the same formula used in Lego Starwars and Lego Indy. It is the usual mixture of 3D platforming and item collecting -studs, mini-kits & red power bricks- that have been hallmarks of the series. Where Lego Batman does differ is that we now have an original story and context that is not based on existing movies alone. Lego Batman is an welcome addition to the family but ultimately highlights the usual complaints about the Lego titles.

The Lego games are really the last bastion of traditional 3D platforming left in the current generation of video game consoles. For that we should be truly thankful. However, the cracks are starting to show, and the issues in the previous Lego games have still not been addressed: poor camera, instant death jumps, screen tearing, and unpredictable AI are still here and just as
annoying as in the last 3 games.

The switch to an original story, based around the various movie, comic book and TV interpretations of Batman, works well. It has allowed the developers to include some interesting new gameplay mechanics, specifically with the villain characters (always the best characters in the Batman canon). It does, however, make this Lego game even more fragmented when playing through on Free Play (where you can use any characters). You often have to toggle through 20 different characters to find the one skill you need to unlock a
particular door or object.

The sound effects are lifted from previous Lego titles, and the music has been licensed from the Batman movies. The music blends well with the "Burton-sequel" level design aesthetics. This is also probably the best looking Lego game to date, with lots of cool next-gen water and smoke
effects thrown into the environments.

Lego Batman is a good game but it feels like it should be the last in the current Lego series. Whilst maintaining the fun and whimsy of the previous games, the gameplay mechanics are starting to become tiresome. Adding more skills and characters doesn't completely make up for the poor AI and often unfair level design that continue to be a problem. Wherever the Lego series goes next, it must reinvent and resolve these issues or risk undermining the
good will it has generated so far.

3/5

Tuesday, 2 September 2008

Review: Too Human (X360)


Too Human is worth exploring if you have enjoyed action RPGs in the past, but you will have to look beyond flawed game mechanics and design.

Pros: Sci-Fi twist on Norse mythology; plenty of action
Cons: Broken RPG class & item system; no sense of empowerment; weak level design; many small annoyances; below par graphics and character design

Too Human attempts to blend elements from multiple video genres and concepts: including, Diablo, Halo, Devil May Cry, God of War, Legacy of Kane and Shadowman. However, for each neat idea that has been borrowed, there is flawed execution and questionable design decisions.

The combat is a very good example. The game is designed to mirror the point and click top-down PC RPGs, by using a twin stick mechanic where you point towards enemies to engage them. It is a nice idea, but you are actually left with a very loose feeling experience and limited camera control as the right stick usually assigned camera control in 3D games. Unfortunately the automatic camera doesn’t work too well so there can be some really frustrating moments. The lack of camera control also makes exploring the game world, for secrets and hidden items, needlessly tiresome.

Too Human features an extremely comprehensive item system with many nuances and customization options. However, again, the good idea is ruined by the game forcing you to use weapons within a level or two. You never, therefore, feel any benefit from the new item, as the enemies level up at exactly the same rate. Other RPGs and action RPGs successfully allow the player to use a powerful weapon - to give the feeling of awesomeness from the reward. Unfortunately, Too Human never lets you experience empowerment, and removes one of the key features that make action RPGs fun and satisfying.

Too Human also attempts to blend Sci-Fi with Norse mythology. It should be fantastic but it is less than successful. The narrative is clumsy and crude, whilst the characters are not established such that you feel anything for them. The Norse Mythology was so badly handled that I had to resort to Wikipedia to actually work out what was going on! The game ends with a rather limp cliffhanger too. So much for Dyack’s priority in storytelling?

The biggest problem with Too Human, by far, are the fundamental design issues; particularly the class system. On my play-through, I chose the Berserker class who’s strengths reside in combos and dual welding. However, these strengths are balanced with very weak ranged attack and no real defense. This would be fine except that nearly all the the game’s larger enemies and bosses require ranged attacks in order to expose their weak spots. Creating a game that plays to the strengths of some classes, but makes it almost impossible for others, is a serious oversight. It can make for some very long and tedious battles that could only be accomplished by the (fairly) penalty free reincarnation - provided you can put up with the 30 second death animation..clipping and all.

Every time I felt I was starting to enjoy my play-through of Too Human, another serious flaw would rob me of my enjoyment. Despite that, it is worth playing though the game to experience some of the better scripted moments and occasional sense of accomplishment. I did enjoy the game in places. If only it had another 12 months of development to fix some of the design flaws.

3/5

Monday, 21 April 2008

Review: Harry Potter and the Order of the Phoenix


HP OotP has all the right elements to be a great game but is let down
by a lack of imagination.

Pros: Hogwarts is fantastic; licenced music; voiced by some of the cast; cool analog stick spell casting

Cons: Dull quests; excessive treking; limited shortcuts; weak story integration

The opening 10 minutes of HP OotP contains all the good and bad things in the game. Your introduction to Hogwarts is breathtaking and the analog stick spell casting makes immediate sense. However, unless you've seen the film or read the book, the cut scenes do not tell the
story successfully. Worse, the tasks and quests have little to do with the novel's plot.

The game design is clearly inspired by Bully, but toned down in scope and difficulty. Exploring Hogwarts is initially enjoyable, and finding all its secrets proves to be fun. However, many tasks resort to you treking from one side of the school to the other for nothing more than greeting a new character. Shortcuts are provided but they are of limited use and never really reduce the time taken to traipse across Hogwarts for the 100th time.

The game clearly has great potential and the core elements are there. If EA can integrate the story into the game and reduce the pointless school treking, the next installment could be a real winner. 

3/5

Friday, 18 April 2008

Review: Bladestorm


Bladestorm successfully blends Japanese hack and slash with real time strategy.

Pros: Plenty of strategic options; unit variety; a great sense of scale;

Cons: Lack of variety; repetitive mission structure; some AI path finding issues; more historical inaccuracies than Braveheart.

Set against the Hundred Years War between England and France, Bladestorm is a curious game that defies categorising. Visually it is a marriage between Japanese style and western theme. The character models are pure Japanese fantasy, whilst the environments and settings recreate the castles and fortified towns of northern France. It is a curious blend but one that does work.

The simplistic story is revealed by completing various mercenary missions for either the French or English forces. Essentially, you use your mercenary avatar to control entire battlefield units and capture control points. You are able to issue command instructions and special attacks to your unit by holding down controller face buttons. Missions can be completed with the provided units, or you can hire and summon your own. There is not a great deal of variety and it soon becomes a little repetitive.

Occasionally you are required to follow key NPC characters to capture mission objectives or locations. The AI is often not quite up to the job of finding the path for the units to get to the destination. This can lead to some comedy moments when the NPC characters get stuck on walls or in bushes.

Bladestorm offers a unique game experience on the Xbox 360 and should appeal to fans of real time strategy and action role-play games. The blend of European setting and Japanese character design may put some people off, but they would be missing an enjoyable game.

3/5

Thursday, 28 February 2008

Review: Patapon (PSP)


Pros: charming graphics, music and gameplay; original ideas; good value

Cons: repeated backtracking; unnecessary resource management; no in-level save; difficult in parts; occasionally confusing

Patapon follows on from last years quirky PSP title LocoRoco, in offering a fun, stylised and unforgettable experience. Sadly, Patapon is let down by some unwelcome backtracking, resource management and difficulty spikes.

The basic premise of Patapon is to progress your little army of units through a series of battles and boss fights by issuing instructions played out on a drum. Essentially a rhythm action game, you beat out different rhythms using the four face buttons on the PSP. These rhythms instruct the little army to move forward, attack, take cover or fall back.

For example: Square, Square, Circle, Square (pata, pata, pata, pon) sends the units forward; Triangle, Triangle, Square, Circle (chaka, chaka, pata, pon) makes them take cover.

A successfully timed instruction is greeted by singing Patapons, whilst a missed beat will cause them to get confused and expose them to danger. Chaining together successful rhythms will put the army into fever which powers-up their individual attacks.

Each level consists of hunting animals for food, attacking enemy units, or taking on a huge boss. There isn’t a great deal of variety other than in the art and boss attacks. The game feels artificially lengthened as you often have to repeat early levels several times to collect food and items required to continue. The hunting is particularly tedious as soon as you move forward the animals run away (tip: only use ranged units).

To add a little RPG to the mix, you can upgrade your unit’s weapons and armor, and earn new items from a singing tree (a whimsical trumpet playing mini-game). However, the game does a very poor job of explaining all these elements, particularly the backtracking, despite the frequent tips and messages displayed on the loading screens.

Visually Patapon is a treat. It may not push the hardware to the limits, but the abstract silhouettes and cute visual style are charming. Each of the different units is uniquely animated and expressive in their own way. The visuals are complemented by the music and sound effects, which are essential elements in a rhythm action game like this. The Patapon songs are certainly infectious, and you will find yourself humming them long after you have stopped playing.

The frequent backtracking, and often unforgiving difficulty, mean that the game represents good value if you have the patience to stick with it. Sadly it a difficult game to enjoy in a portable environment: there is no save game feature in the levels, and you obviously must have the headphones on. I tend to play the PSP on the train, where the lack of inh-level save means that I must either abandon a level or miss my stop.

There is genuine charm and enjoyment in tapping out the rhythms and watching the cute little army, but the game’s problems do hinder the overall experience. However, it is still a recommended purchase for anyone in the market for an original PSP title, but be aware it is addictive and frustrating in equal measure.

3/5

Sunday, 17 February 2008

Review: New Rally X (XBLA)


Pac-Man with cars is short-lived fun.

Gameplay: I must admit when I first played this game I hated it: it was Pac-Mac with cars and bigger mazes. After I discovered that smoke could be used to block the other cars, and that the achievements were easy, I decided to take the plunge and splashed the 400M$. Actually the gameplay is pretty addictive, and once you start getting rocks and fuel issues, quite challenging. You always want just one more go.

Graphics: As a retro game it is hard to rate, but the complete lack of any tweaks or improvements means it is below par.

Sound: As with the graphics, they could have at least given us some nice menu music or anything!

Value: The real problem with Rally X is that you can get to the “final” achievement level (16) in an hour or so. There are an infinite number of continues, so this is just an exercise in practice and perseverance. There is no multiplayer or additional content to unlock. The achievements are all very easy.

Tilt: I actually quite liked this game once I got into it. It became quite addictive in a way that Pac-Man never does. Must be all that smoke!

5/10

Review: Luxor 2 (XBLA)

An unwelcome and weaker version of Zuma; ...avoid.

Pros: Zuma style gameplay can be entertaining
Cons: 4:3 format; weak visuals; worse than Zuma.
Achievements: Hard

5/10

Review: Boom Boom Rocket (XBLA)


BB Rocket is a likeable rhythm action game that is initially diverting.

Pros: rhythm action game for the XBLA; nice fireworks; music display mode
Cons: limited set of songs; boring backgrounds; not even close to Guitar Hero
Achievements: Hard

6/10

Review: Hardwood Spades (XBLA)

Hardwood Spades is a nice diversion and a better multiplayer card game than Hearts

Pros: cheap; strategic gameplay; nice multiplayer game

Cons
: same music and gfx as Hearts and Backgammon; AI occasionally cheats

Achievements Rating:
Hard

6/10

Review: Galaga (XBLA)


Galaga is a prehistoric shoot’em-up that is a genuine classic and still good fun.

Gameplay: Galaga is a classic, if not the original, up-scrolling vertical shoot’em-up featuring power-ups (clone your ship), attack waves, bonus levels and frantic button bashing. It plays as well now as it did in 1981.

Graphics: Actually, for its time, pretty good and still better than most mobile phone games! Galaga features minor updates for XBLA.

Sound: Classic, old school, beeps and smashes that still have a element of simple charm. Galaga has no obvious updates for XBLA.

Like other Namco games on XBLA, it is made easier by infinite continues, but the later levels are really tough, so you’ll need them. The achievements range from easy to quite difficult, so you may be playing this in short bursts for some time. There is no XBL multiplayer.

I can remember playing Galaga as a nipper in the children’s room of “The Angel” pub, Portland, Dorset – my ancestral home. It was one of the first video games I became addicted to. Luckily, my parents didn’t mind as it was an excuse to stay in the pub longer ;P. Galaga still has nostalgic appeal for me, and is a fun retro arcade game.

6/10

Review: Small Arms (XBLA)


Review written 30/03/07

Small Arms is a Super Smash Bros style game with cute animals and BIG guns - how could it not work! The core gameplay revolves around you shooting or bashing your opponents on 2D platforms using a variety of weapons at your disposal. The weapons spawn on the map, as do healing items. You use the left stick to move and right to aim, with the buttons and triggers used to jump, dash, and shoot. Most weapons have a primary and secondary function. An excellent tutorial introduces you to the controls which are tight and responsive.

The single player can consists of s series of "battles" and the occasional bonus level. The level designs are nicely different with some being animated in some way (like the train level). The multi player plays much the same. Both modes are excellent and great fun. The core feel of Super Smash Bros is great and the slight changes to the format make the game feel fresh and prefect for XBLA.

Graphically it looks like a kind of 2D Fur Fighters. The background textures are good and the character models are fine considering the speed at which they zip around the screen.

The achievements are nicely balanced. You can get the 100 games achievement on or off line. This game also features a unique achievement you can only get from playing someone with it already...a nice "community" touch (0 points).

At 800 point$, this is a bargain for one of the best games currently on XBLA. Well done Gastronaut Studios!

7/10

Review: Two Worlds (X360)


For: It's another RPG
Against: Pretty much everything...!

The prospect of another Oblivion so soon after the last, and by a little known Polish developer was never going to be a good bet. Two Worlds just has too many serious flaws to recommend it to anyone other than die hard RPG fans who have learnt to overcome major quality issues.

The ambition is worthy, and some of the RPG elements, like cards for spells and power-ups, are neat ideas. The core gameplay of 'wander-quest-level-up' is sound and enjoyable as ever, but that's where it stops.

Two Worlds has a number of very serious flaws, and a whole wagon of minor ones. In order of severity they are:

1. The worst dialog and voice acting in any game, ...ever. Everything is in mock "ye olde English. verily, t'woth gets ye grammer mit nonny verbs and nouns all circum-twisted". That is is delivered with monotone American impressions of British accents with no pronunciation or enunciation is even worse. Playing with the voice track off doesn't help as the text is unreadable gibberish.
2. Terrible frame rate - at most 10fps
3. Terrible one click combat - pull trigger repeatedly until dead; else if you=dead {respawn}; repeat until enemy=dead. Enemy=[wolf, boar(wolf), bear(wolf), bandit(sort of wolf), orc(big wolf) ghost(wolf)].
4. Cheap PC port - complete with tiny icons, map that requires mouse to navigate, tiny text, no autosave, cheap textures.
5. Quests are guess work - there is no logic or reason to quests; and the AI often doesn't take into account what you are/doing/have been. In fact it is so broken it can be unplayable.

So there we have it. It is fun to wander around and laugh at the dialog. The RPG bits are quite nice (level-up, spell collecting), but when everything else is so bad, there is not much enjoyment to be had after the first couple of hours of hilarity.

5/10

Review: Call of Juarez (X360)


Call of Juarez is a below average FPS dressed-up as an appealing Western themed shooter

For: Great Western aesthetic; large environments; good story
Against: Multiple weaknesses in game design; below par multiplayer; floating up ladders!

Juarez is a disappointing addition to the X360 shooter fold. Whilst looking fantastic, and having some engaging Western settings, the weaknesses in the game’s design prevent Juarez from delivering on early promise.

The majority of the game's problems surround one of the two playable characters - Billy. Billy is on the run and so he spends much of his time involved in copious amounts of stealth and platforming based elements; neither of which fit comfortably into the Western genre - unless he was playing a Native American tracker, then it would make more sense.

Stealth and platforming elements are rarely successful in a FPS because the fixed perspective camera doesn’t give you the required peripheral view necessary to successfully avoid detection or position yourself for jumps. Worse, done badly as it is here, you end up playing 50% of the game looking at your feet and the others replaying the same death over and over again.

The game design also requires the environments to have “platforms” where you wouldn’t have platforms: for instance lots of strange grassy islands or convenient branches to cross canyons. It just looks contrived and silly.

Ray, the second character, is a lot more fun to play with. His bible trash talking as you take someone down with your six shooters is pure cinema. Having to replay the level you just completed with Billy, however, is not.

Juarez looks good and has an genuine Western feel to it. The characters, music and voice acting are spot on and really add a level of authenticity to the game.

As well as the main campaign, there are also duelling and multiplayer modes. The multiplayer games are largely team based, and offer the run of the mill FPS action with a western look. The level design is not particularly inspired and some of the dodgy object physics in the main game creep in here too.

I am a huge fan of the Western genre and consider some of Sam Peckenpah’s and Sergio Leone’s films some of the best movies ever made. Although a reasonable attempt at a Western style shooter, Juarez plays more like a generic FPS dressed in a Western trench coat. Many of the gameplay elements don’t fit well and are poorly executed; whilst the beautiful environments are ruined by contrived platforming elements and linear/invisible barriers.

Call of Juarez is worth a rental if you are an FPS fan, but otherwise I’d save your money for some of the better titles out there or on the way.

5/10