Showing posts with label X360. Show all posts
Showing posts with label X360. Show all posts

Tuesday, 29 December 2009

Top Five Games of 2010?

Concluding my top 5 lists I present my five most anticipated games of 2010 and my five to watch in 2010.

Most Anticipated Games of 2010

1. Infinite Space (DS)
I have been looking forward to the European release of this Starship-based JRPG for some time. It is my most anticipated game of the year.

http://en.wikipedia.org/wiki/Infinite_space

2. Mass Effect 2 (360/PC)
Mass Effect created a world that I really wanted to spend a lot more time in. Thankfully, I now don't have long to wait to don my N7 suit again.

http://en.wikipedia.org/wiki/Mass_Effect_2


3. Split/Second (360/PS3)
I played Split/Second at Eurogamer and was instantly won over. This could be the best arcade racer since Burnout Paradise.

http://en.wikipedia.org/wiki/Split/Second

4. Red Dead Redemption (PS3/360)
If someone could make a decent Wild-West genre game then you would expect it would be Rockstar.

http://en.wikipedia.org/wiki/Red_Dead_Redemption


5. Professor Layton & The Final Time Travel (DS)
With two fantastic adventures under his belt surely the Professor can be trusted to give us a third memorable game?

http://en.wikipedia.org/wiki/Layton-ky%C5%8Dju_to_Saigo_no_Jikan_Ryok%C5%8D


Five to Watch in 2010

1. Bioshock 2 (360/PC/PS3)
Most people are expecting it to fail to live up to its predecessor, but it could once again be a surprise package?

http://en.wikipedia.org/wiki/Bioshock_2


2. The Eye of Judgement Legends (PSP)
No fussy camera or fiddly cards necessary in this portable reinterpretation of the game.

3. Tower of Shadow (Wiiware)
A really interesting concept (using shadows) is at the heart of this future Wiiware title.

http://www.eurogamer.net/articles/lost-in-shadow-dated-detailed


4. R.U.S.E (360/PC/PS3)
Can an RTS on a console actually work?

http://en.wikipedia.org/wiki/R.U.S.E


5. Fallout: New Vegas (360/PC/PS3)
It has yet to build any hype, but if it is as good as Fallout 3 no one will be complaining.

http://en.wikipedia.org/wiki/Fallout:_New_Vegas


Other games I'm really interested in...
  • Lego Harry Potter Years 1-4 (All)
  • Dead Space 2 (PS3/360)
  • Fat Princess: Fistful of Cake (PSP)
  • Hot Shot Tennis (PSP)
  • Picross 3D (DS)
  • Dragon Quest IX (DS)
  • Alan Wake (360)
  • Splinter Cell Conviction (360)
  • Fable III (360)
  • Joe Danger (XBLA)
  • Heavy Rain (PS3)
  • ModNation Racers (PS3)
  • Final Fantasy XIII (PS3/360)
  • Sonic & Sega All-Stars (All)

Friday, 18 December 2009

Five Great Games Everybody Played in 2009

Continuing my top 5 games for 2009 I’m moving on to the 5 great games that everybody played: a collection of games that grabbed the headlines as well as being the cream of the crop.

DiRT2

Easily took the crown as the most enjoyable and rewarding racing game of recent years. DiRT 2 is the best pure racer –with focus on racing rather than simulation- since Project Gotham Racing 4, and much more fun than the cold and anaesthetic Forza 3. Amazing graphics, a solid frame-rate and a pumping soundtrack complete the package on one of the games of the year.

Uncharted 2: Among Thieves

The real outstanding feature of Uncharted 2, in addition to the jaw-dropping environments and non-stop action, is the quality of the dialogue, narrative and general writing. It really does raise the bar in interactive character driven story telling: there is little exposition, well rounded and believable characters, and a story that propels itself without the need for clumsy prolonged cut scenes or back-story. At no point do you think “what am I doing?”.

Professor Layton and Pandora’s Box

The Professor and Luke are back again to unravel the mysteries of Pandora’s Box and a train full of crazy characters. Like the previous game in the series the puzzles range from the very easy to the fiendishly hard. In this second outing the puzzles are much better integrated into the main story and its events. With three more Layton games bound for Europe, we can look forward to many more years of intriguing stories and addictive puzzles.

Battlefield 1943

Battlefield 1943 excels as a fun and enjoyable multiplayer first person shooter. Stripped of complexity and perfectly balanced, it proved to be a hit with both shooter aficionados and more laid back players alike. The easy to master controls (with the exception of the plane) and non-stop action mean there is never a dull moment and no frustration. A sub £12 price-point made Battlefield 1943 one of the best value games of the year.

The Beatles: Rockband

I really don't like the Beatles: I don't enjoy their music and I find their whole mythology an irritation. Somehow Harmonix have managed to sell me something I don't like and have a great time playing it? I think it is in no small part to the quality of the production, and the visual flare used in the presentation of many of the songs. It hasn't made me a fan of the band, but I can honestly say I really enjoyed playing their music in the game.

(At the time of writing I have yet to start playing Assassin's Creed 2 or Batman Arkham Asylum in any depth.)

Read part 1 of this series: "5 Great Games Nobody Played"...

Five Great Games Nobody Played in 2009

In what is rapidly becoming a seasonal feature, I am once again going to reveal my top 5 games for 2009. We start with the 5 great games that nobody played: a collection of games that passed under the radar or that sold poorly.

Anno: Create a New World

Shamelessly overlooked by most of the gaming press, Anno: Create a New World (or Dawn of Discovery in the US) is the first Anno game to have been specifically designed from the ground-up for the Wii. The result is a first rate Civilisation-style game with arguably the best control system yet devised on a console. Playing the game with the Wii Remote and Nun-chuck is simple, intuitive and an absolute pleasure. If only all games were as well produced and designed as Anno: Create a New World.

http://en.wikipedia.org/wiki/Anno:_Create_A_New_World

Dead Space Extraction

The Wii has hosted some excellent games this year that cater for all gaming tastes. Dead Space Extraction is the year’s surprising twist on the survival horror genre. Mislabelled by those who haven’t played it as “on rails”, Dead Space Extraction proves to be both intelligent and frightening in equal measure. Clever use of cinematic techniques and brilliant voice acting add depth and quality to the presentation; whilst the level design and ammo conservation deliver tension with the frights.

http://en.wikipedia.org/wiki/Dead_Space_Extraction

Swords & Soldiers

Wiiware has really taken off this year and has seen some remarkable independent games - such as the Bit Trip series and Art Style: Orbient. However, the real star was this unusual 2D side-on real-time strategy game. It could well be the best real-time strategy game conceived on a console. Its design overcomes the limitations of using a control pad, whilst retaining all the necessary features for a fun and challenging strategic game. What makes Swords and Soldiers really stand-out is the charm and humour of the characters, which are clearly inspired by Hagar-the-Horrible.

http://en.wikipedia.org/wiki/Swords_%26_Soldiers

Tropico 3

Who wouldn’t want to be a dictator and run their own mini Cuba? Think of it: cigars, mojitos, and all night salsa! Tropico 3 is a clever blend of Sim-City and Theme Park set in the 1950s Caribbean. Available for both the PC and Xbox360, it made a refreshing change to the “flash-bang-wallop” that most of November’s games were all about. With a wonderful soundtrack, decent graphics and more satire than an episode of “Have I Got News For You”; Tropico 3 is a real winner.

http://en.wikipedia.org/wiki/Tropico_3

DJ Hero

A combination of a devalued “Hero” brand, a high price, animosity towards Activision and some bizarre marketing decisions (Emimen and Jay-Z - their music is hardly in it) has put off most people. It is a real pity as DJ Hero is an absolute gem and goes a long way in refreshing the tired rhythm game genre. DJ Hero’s eclectic soundtrack has music in it to sort all tastes, whilst the combination of tight controls and excellent mixes makes for a really enjoyable game. Even the Turntable peripheral is solidly constructed and well designed – aside from a slightly loose cross-fader.

http://en.wikipedia.org/wiki/Dj_hero

Saturday, 14 February 2009

Review: My Horse and Me 2 (Xbox 360)


Full Review on Cranky Gamers UK
My Horse and Me 2 turns out to be a rather enjoyable, if simplistic, sports game. Essentially it is a “Three Day Eventing” simulator (Dressage, Show-jumping, Cross Country) with various horse grooming mini games thrown into the mix. Despite being clearly aimed at young girls, My Horse and Me 2 avoids many of the usual female social stereotypes. It is only the unintentionally funny cutscenes and sugary presentation that illustrate you’re playing something aimed at a specific gender.
(3/5)

Friday, 9 January 2009

Reviews Round-up Part 4


Fable II (Xbox 360)

Fable II is best described as an adventure game with RPG features, rather than a full-bodied RPG. Lionhead Studios have managed to create a wonderfully rich world to explore, and written a half decent story too. However, the real stand-out feature of Fable II is the way in which the game makes you really care for your Hero and dog companion. Very few games have managed to achieve such emotional depth. It elevates Fable II to be one of the best games of 2008.

(5/5)

CSI-Hard Evidence (Xbox 360)

CSI features five murders where you play the lead role in the criminal investigation. The gameplay involves examining the crime scenes for clues, interviewing suspects, and gathering evidence to get a conviction. The game is entertaining and well conceived. The only real drawbacks are the rather clunky controls (ported from the Wii/PC) and lack of replayability - unless you want to search for all the cockroaches!

Full Review

(3/5)

LEGO Batman (Xbox 360)

LEGO Batman follows on from LEGO StarWars and LEGO Indiana Jones and brings together Batman, Robin and an assortment of villains from the DC comics. The big difference this time is that the story and characterisations are all new and not taken directly from an existing film. LEGO Batman has huge number of different characters and puzzle solving special moves. But it is a case of less is more as you find yourself constantly swapping characters or abilities. Odd design decisions, such as the instant deaths in the hub world and recycled levels from LEGO StarWars, do spoil an otherwise enjoyable game.

Full Review

(3/5)

The Bourne Conspiracy (Xbox 360)

The Bourne Conspiracy is one of the best movie tie-ins of recent years and features cracking mêlée combat and great pacing. The destructible environments add a layer of texture and sadistic enjoyment to the gameplay and elevate it above the norm. The Bourne Conspiracy also successfully adds further back story to the movie/books, whilst not bogging itself down in lengthy cut-scenes or dialog. The Bourne Conspiracy is a hidden gem and not just another mediocre movie-licensed game.

Full Review

(5/5)

The Force Unleashed (Xbox 360)

The Force Unleashed attempts to establish another story arc and character to the StarWars universe, in the form of Vader’s apprentice. Unfortunately, although the story is interesting, the gameplay and force powers are not. Essentially a God of War clone, The Force Unleashed suffers from poor level design and lacklustre combat that never really manages to be anything other than competent. There were better sword-based action games last year, such as Viking: Battle for Asgard.

(3/5)

Reviews Round-up Part 3


Banjo-Kazooie (Xbox 360)

Banjo-Kazooie is a flawless port of the N64 original and my favourite game of all time. On the surface it looks like any other 3D platform game from the period. But the cute characters and squeaky voices mask superb level design, balanced difficulty, and sharp dialog. The conversion to the Xbox Live Arcade comes complete with generous achievements and new hidden secrets. A must buy.

(5/5)

A Kingdom for Keflings (Xbox 360)

A Kingdom for Keflings is a city building game in which your giant New Xbox Experience avatar has a very hands-on role. The highly addictive gameplay focuses on resource collection tasks that are assigned to the little Kefling residents; your the ultimate goal being to complete the construction of the city and its castle. Kingdom for Keflings is simple, yet original, rewarding, and fun.

(5/5)

SceneIt? BOS! (Xbox 360)

SceneIt? Box Office Smash is the second instalment of the Buzz (PS3) beating movie trivia quiz game. Box Office smash includes much better localisation than the previous game: with UK questions and British voice-over talent. The Big Button Controller is easy to use and mixture of questions and puzzles can be enjoyed by anyone with an interest in movies.

(Game 4/5, Peripheral 5/5)

Gears of War 2 (Xbox 360)

Marcus and Dom are back, and Gears is bigger and better than before. Gears of War helped define this generation of consoles, and the sequel improves on the original in almost every way. The action is grander, the 3rd person combat is refined, and the environments are varied and beautiful. The addition of the cooperative Horde mode, where you face waves of enemies, and excellent multiplayer maps, make Gears 2 the most complete shooter available.

(5/5)

Fallout 3 (Xbox 360)

Fallout 3 promised much but is held back by the dreariness of the game’s post-apocalyptic setting, and some questionable design choices. Essentially, Fallout 3 is a large open-world RPG where your actions have real consequence in the world. Key side-quest provide the opportunity to fundamentally change your character and the quests that you follow. A unique timed aiming system, called VATS, helps root the combat in solid RPG mechanics, but it is often overly constrained resulting in unnecessarily frantic encounters. Recycled side quests from Oblivion and a confusing mapping system further diminish the experience. Fallout 3 could have been great, but instead it is disappointingly mundane and difficult to enjoy.

(3/5)

Reviews Round-up Part 2


Rock Band 2 (Xbox 360)

At first glance Rock Band 2 doesn't appear any different to Rock Band. Dig a bit deeper and you start to uncover an improved playlist and better game structure. Your Band can now be played in the Tour mode, even if you are the only player. You can also swap instruments and take the Band online. New challenges and additions to the Tour mode complete the perfect package. Just make sure you buy the Guitar Hero instruments instead, which are far superior to the Rock Band peripherals.

(Game 5/5, Peripherals 3/5)

Tiger Woods PGA TOUR 09 (Xbox 360)

It's another Tiger Woods game, which means it's the same solid game as last year, but with a few additions. This year's biggest change is the introduction of simultaneous online play: instead of everyone taking their shots in turn, each player takes their shots in their own time; whilst coloured ball-paths show the other players' progress. If you like to play Tiger with friends then the changes really improve the experience and make for a quicker, more enjoyable game.

(4/5)

MONOPOLY (Xbox 360)

This version of the classic game features a number of alternative boards: from the 'Here and Now' edition to Cheese(!); and a new faster variation that incorporates Mario-Party style mini-games. Sadly the game seems to be optimised for the Wii version, making the point-and-click interface awkward on the Xbox 360 control sticks. Monopoly would have possibly been better suited to the Xbox Live Arcade, but it is still a decent package and saves you loosing the houses down the back of the sofa.

(3/5)

Dash of Destruction (Xbox 360)

Do you like easy Achievements? Do you like games for free? Dash of Destruction is a sponsored game involving pizza...sorry, I mean "Doritos" delivery vans and killer dinosaurs. Disposable and short, it is still more fun than some of the paid for content on the Xbox Live Arcade.

(3/5)

Full Auto (Xbox 360)

Full Auto was part of the handful of titles that came out just after the Xbox 360 launched. Essentially a combat racing game, it has more in common with Mario Kart than its contemporary Californian landscape suggests. The main problem with Full Auto is that it uses extreme AI rubber-banding (handicapping the leader) to ensure that the action is maintained in condensed field of cars - which is partly necessary because the weapons are so underpowered. Full Auto is mildly amusing, but dated and flawed.

(2/5)

Reviews Round-up Part 1


I had a backlog of games that I played over the autumn period and had not yet published a review for. So here, in 100 words or less, are the reviews.

Guitar Hero World Tour (Xbox 360)

Guitar Hero continues to evolve along the path laid down in "III" and "Aerosmith". The inclusion of the overly complex music creator and “note-strings” don't really add much to the overall experience. The new peripherals, however, are the best yet and should be purchased for use in Rock Band 2 too. Guitar Hero’s core gameplay is still a whole lot of fun when the playlist throws up songs that you enjoy.

(Game 4/5, Peripherals 5/5)

Banjo Kazooie: Nuts & Bolts (Xbox 360)

A sequel to Banjo Tooie was a long time coming, but it was well worth the wait. Nuts & Bolts cleverly integrates Lego style vehicle construction with entertaining mini-games complete with gaming satire. Nuts & Bolts doesn't hold the player by the hand, but it does offer huge depth and enjoyment for those willing to invest time in the vehicle editor. The silly multiplayer mini-games, and originality of everyone’s vehicle designs, make the online experience a real hoot.

(5/5)

Prince of Persia (Xbox 360)

A beautiful cell shaded look and interesting new direction fail to mask the inadequacies of the gameplay, script and design. Clearly using the same engine as the equally mixed Assassins Creed, the acrobatic gameplay is marred by floaty imprecise controls that fail to engage the player. The combat isn’t much better with little to communicate actions and an awkward block-&-parry system. The story and characters are shoehorned into the semi-open-world and fail to convey any sense of a "Persian" setting. The biggest crime, however, is the prince himself who has become a dislikeable jock with all the charisma and charm of a fight in a kebab shop.

(2/5)

Lips (Xbox 360)

Lips' brilliant wireless microphones and interesting party mini-games are not enough to unseat Singstar (PS3) as the king of the Karaoke game. Interestingly, for a music game, the background menu music is appallingly twee and inappropriate. If you don't own Singstar it is worth a look, otherwise stick to the best.

(Game 3/5, Peripherals 5/5)

Monday, 20 October 2008

Review: Age of Booty (X360)

Developed by former Bungie developers, Booty is a real-time strategy game featuring customisable maps and pirate whimsy. Played with up to 8 other players, you control a single pirate ship and work together to capture a specific number of towns. Easy to pick up and tricky to master, Booty is a good edition to XBLA libary.

Co-operation and strategy are key elements needed to win each match: do you attack or defend? which town offers the best resources? Played with friends, Booty can be a lot of fun. Teams can coordinate who gets ship upgrades and who holds or attacks. Online, random players tend to
steal upgrades and double cross team mates. Depending on your view this could be a laugh or just plain annoying.

Offline there are 21 challenges to keep you going, with a less than satisfactory AI for company. However, the challenges do allow the player to learn the best strategies to use in the game and prepare you for life on the Live high seas. A map editor and Bungie like playlists complete the package.

4/5


Sent from my iPhone

Review: Viva Pinata - Trouble in Paradise (X360)

The sequel to 2007's Viva Pinata, Trouble in Paradise makes enough tweaks and improvements to justify a new release: including structured challenges, an improved user interface and some novel co-op features.

Essentially a garden and zoo simulator, Viva Pinata requires players to develop a virtual garden to entice and breed cute Pinata creatures. The game employs a food chain so that you must carefully balance the plants and Pinatas in your garden to attract higher species. .

The cute visuals and jolly music mask what can be a very challenging and adult game. Later stages include garden vandals called "ruffians", who can ruin your best laid plans. Thankfully Trouble in Paradise includes a "just for fun" mode which removes some of the difficulty
and allows parents and children to develop gardens together.

5/5


Sent from my iPhone

Review: CSI - Hard Evidence (X360)

Pros: Captures the spirit and cheese of the TV show; great for achievement boosting

Cons: Dialog is often ponderous (like the TV show!); voice acting can be really bad; bizarre use of the d-pad; long load times.

CSI - Hard Evidence is a good example of how not to port a PC game. Despite this, it is actually a compelling game with five interesting investigations to resolve.

Anyone who has seen the TV series will be familiar with the laughable context (forensics playing lead homicide detectives), plot misdirection, and over-acting that are hallmarks of the show. Thankfully, these elements have been successfully retained in the video game. Essentially
a point and click adventure, you are tasked with solving each crime by: performing investigations of the crime scene, collecting evidence and interviewing suspects - normally just asking them every question you can.

Each of the five crimes has been carefully constructed with a colourful set of characters and a plausible trail of evidence. Unfortunately, on each investigation you are accompanied by a sound-alike character from the Vegas show, who generally states the bleeding obvious and gets in the way. Other minor irritations include the mysterious unlocking of new evidence at certain points -something the show does- and occasionally long load times.

The presentation is adequate but the menu navigation is poorly implemented. The game is clearly a port from a PC title, and you often move a cursor around the screen using the analogue stick to select or identify objects - this in itself works just fine. However, for some bizarre reason you cannot use the cursor to select large menu icons on the same screen. Instead you have to use the unresponsive abomination of a d-pad that the 360 controller comes equipped with. It is often difficult to see which menu button is highlighted and you'll often select the wrong menu option.

Achievement collectors will enjoy the 200G reward for completing each investigation - which can take anything from 2-3 hours to complete. Fans of the show will also enjoy the opportunity to play out 5 new episodes. CSI - Hard Evidence actually provides a welcome change of pace and can be enjoyed in single sittings or small instalments. As a cheap purchase or rental it makes perfect sense for a lazy Sunday afternoon.

3/5

Review: The Bourne Conspiracy (X360)

Pros: Feels like the movies; great combat; presentation; quality

Cons: Not much to do once the story has been completed; you need to like cut-scene events; driving level is a bit of a mess.

The Bourne Conspiracy is a character action game, based on the book & film series and is probably one of the best tie-ins since GoldenEye on the N64. High Moon studios have created quality product with superb presentation and production values that really gives you the feeling of playing Jason Bourne.

Released in the summer of 2008, the Bourne Conspiracy will probably have been overlooked by many, or rejected as another cheesy movie tie-in. It is a real shame as no game has captured the action film aesthetic as successfully as this. The game plays like a combination of "God of War" or "Conan" melee action and "Gears of War" cover-based firearm combat.

What really makes the game stand-out, however, is the use of destructible environments and finishing moves. Build up enough "adrenaline" and you can initiate a melee or gun finishing move. This often results in your character slamming the enemy into chairs, tables, windows, pipes or other scenery with spectacular results. You really feel like you are bashing the shit out of someone and making full use of the environment to hand. It is just awesome!

The presentation, music and level design is lifted straight from the movies and books. The quality of the presentation is top notch, and is supported by full THX 5.1 support. It 10 hours of play, I never encountered a single glitch or graphical anomaly.

The game carefully blends the present day story with assassination missions during Bourne's Treadstone years. These provide additional back-story, not found in the movies, and add to the Bourne universe. Not many games can claim to add something valuable to a movie or book
franchise, but The Bourne Conspiracy certainly does. If there is one criticism however, it is that the game can be completed (on easy) in under 10 hours. It doesn't offer much replay either, other than achievement collecting.

Such a high quality and enjoyable game should really have got more attention on release. Short? Yes. But also immensely satisfying and fun. Fans of the books or films will get even more from the game, and for them The Bourne Conspiracy should be a must buy.

A full demo, taken from one of the few escape missions in the game, can be found on XBL Marketplace and PSN.

5/5

Review: Lego Batman (X360)

Pros: It's Batman; Lego characters are cute; the villains

Cons: Platforming hampered by camera; vehicle levels are poor; hub world has instant death; no online co-op; dodgy AI again!

Lego Batman continues with the same formula used in Lego Starwars and Lego Indy. It is the usual mixture of 3D platforming and item collecting -studs, mini-kits & red power bricks- that have been hallmarks of the series. Where Lego Batman does differ is that we now have an original story and context that is not based on existing movies alone. Lego Batman is an welcome addition to the family but ultimately highlights the usual complaints about the Lego titles.

The Lego games are really the last bastion of traditional 3D platforming left in the current generation of video game consoles. For that we should be truly thankful. However, the cracks are starting to show, and the issues in the previous Lego games have still not been addressed: poor camera, instant death jumps, screen tearing, and unpredictable AI are still here and just as
annoying as in the last 3 games.

The switch to an original story, based around the various movie, comic book and TV interpretations of Batman, works well. It has allowed the developers to include some interesting new gameplay mechanics, specifically with the villain characters (always the best characters in the Batman canon). It does, however, make this Lego game even more fragmented when playing through on Free Play (where you can use any characters). You often have to toggle through 20 different characters to find the one skill you need to unlock a
particular door or object.

The sound effects are lifted from previous Lego titles, and the music has been licensed from the Batman movies. The music blends well with the "Burton-sequel" level design aesthetics. This is also probably the best looking Lego game to date, with lots of cool next-gen water and smoke
effects thrown into the environments.

Lego Batman is a good game but it feels like it should be the last in the current Lego series. Whilst maintaining the fun and whimsy of the previous games, the gameplay mechanics are starting to become tiresome. Adding more skills and characters doesn't completely make up for the poor AI and often unfair level design that continue to be a problem. Wherever the Lego series goes next, it must reinvent and resolve these issues or risk undermining the
good will it has generated so far.

3/5

Tuesday, 2 September 2008

Review: Too Human (X360)


Too Human is worth exploring if you have enjoyed action RPGs in the past, but you will have to look beyond flawed game mechanics and design.

Pros: Sci-Fi twist on Norse mythology; plenty of action
Cons: Broken RPG class & item system; no sense of empowerment; weak level design; many small annoyances; below par graphics and character design

Too Human attempts to blend elements from multiple video genres and concepts: including, Diablo, Halo, Devil May Cry, God of War, Legacy of Kane and Shadowman. However, for each neat idea that has been borrowed, there is flawed execution and questionable design decisions.

The combat is a very good example. The game is designed to mirror the point and click top-down PC RPGs, by using a twin stick mechanic where you point towards enemies to engage them. It is a nice idea, but you are actually left with a very loose feeling experience and limited camera control as the right stick usually assigned camera control in 3D games. Unfortunately the automatic camera doesn’t work too well so there can be some really frustrating moments. The lack of camera control also makes exploring the game world, for secrets and hidden items, needlessly tiresome.

Too Human features an extremely comprehensive item system with many nuances and customization options. However, again, the good idea is ruined by the game forcing you to use weapons within a level or two. You never, therefore, feel any benefit from the new item, as the enemies level up at exactly the same rate. Other RPGs and action RPGs successfully allow the player to use a powerful weapon - to give the feeling of awesomeness from the reward. Unfortunately, Too Human never lets you experience empowerment, and removes one of the key features that make action RPGs fun and satisfying.

Too Human also attempts to blend Sci-Fi with Norse mythology. It should be fantastic but it is less than successful. The narrative is clumsy and crude, whilst the characters are not established such that you feel anything for them. The Norse Mythology was so badly handled that I had to resort to Wikipedia to actually work out what was going on! The game ends with a rather limp cliffhanger too. So much for Dyack’s priority in storytelling?

The biggest problem with Too Human, by far, are the fundamental design issues; particularly the class system. On my play-through, I chose the Berserker class who’s strengths reside in combos and dual welding. However, these strengths are balanced with very weak ranged attack and no real defense. This would be fine except that nearly all the the game’s larger enemies and bosses require ranged attacks in order to expose their weak spots. Creating a game that plays to the strengths of some classes, but makes it almost impossible for others, is a serious oversight. It can make for some very long and tedious battles that could only be accomplished by the (fairly) penalty free reincarnation - provided you can put up with the 30 second death animation..clipping and all.

Every time I felt I was starting to enjoy my play-through of Too Human, another serious flaw would rob me of my enjoyment. Despite that, it is worth playing though the game to experience some of the better scripted moments and occasional sense of accomplishment. I did enjoy the game in places. If only it had another 12 months of development to fix some of the design flaws.

3/5

Friday, 25 April 2008

Bioshock is the most important game of this generation



Let me explain why.

For many years, video games have been seen as a childish pursuit, something the the “mainstream” looks down on as being immature and unworthy. It all feeds into the debate about whether a video game can be judged as an art form.

This point of view upsets me and degrades our hobby. We are constantly tarnished with accusations that all games involve killing and violence. Alright, so does Bioshock, but it is balanced with emotion and alternative play mechanics.

We all know this perception that we are all immature and blood thirsty morons is wrong. I’m pleased, in some small way, that consoles like the Wii & DS are starting to dispel this myth.

Back to Bioshock.... Every few years a game comes along that revolutionises the game design: Mario Brothers established platform gaming rules, Tomb Raider did the same for adventure gaming; Mario 64 shocked the gaming world with a virtual three dimensional world; Metal Gear Solid 2 pioneered cinematic story telling; and Grand Theft Auto III released the shackles of linear game design, creating a new sense of “exploration and fun”.

To this epic list, you should now add Bioshock.

When people look back in a few years time, it will be Bioshock that defines the key landmark in the current generation of video games. Not because of its gameplay, or how fun it is, but because it is the first game to establish video games as the fourth storytelling art form, after books, comics and film. The first video game that can be considered art. I shall try to explain why....

Until now, video games have used cinematic techniques to tell stories: through cut scenes, dialog, or flash backs. Metal Gear Solid 2 was the first game to establish many of the techniques we see used today in hit games like Uncharted, COD4, Halo 3 etc. All of these techniques, while original for video games, are borrowed from the cinema. The trend has been to make games more like movies, in order to tell a dramatic story.

Bioshock completely re-writes the rule book; rather than follow the established convention it has actually defined a new form of “interactive story telling” which no movie, game, book or comic has previously achieved. Bioshock has a genuine claim to present video games as a new art form.

Let me give you a definition of art: “Generally art is a (product of) human activity, made with the intention of stimulating the human senses as well as the human mind; by transmitting emotions and/or ideas.”

If you have played through this game, you would be hard pressed to say that it did not stir an emotional reaction when you decided the fate of a little sister, or when you discover the reasons for you linear actions.

At no time during the game are you spoon fed what to think (other than the “motivation” to move forward). In fact, the games power is in turning an established norm in video game design into a key part of the plot and narrative.

The story itself is not “watched” like a movie, or “read” like comic but interactively discovered and revealed through interaction and exploration. The audio diaries are cleverly distributed so that they reveal character stories and plot in reverse, or out of sync, so that you constantly question the motivations and wrestle with your own ideas. Anyone who has seen the film Memento will know what a powerful and unsettling experience that can be.

Finally, the subject matter itself: Ryan’s objectivist-dystopian city of Rapture; is an ingenious comment on the conventions established in modern video games. Once again, you are left to decide for yourself: Is Rapture was a flawed and evil concept? Or the unlucky result of a failed genius’ big idea. The developers leave hints to their opinions through the audio diaries, but ultimately the player makes up their own mind.

I’ve being reading and listening to the various “games of the year” awards that the internet is saturated with at this time of year. I’ve becoming increasingly cranky about the short-sighted views of some of the mass media, and one or two sites in particular (not this one I hasten to add). They all moan and complain about the reputation that video games has, and how it is not taken seriously. Now, when presented with the clearest evidence yet that we have reach a new high, they fail to see the significance and resort back to handing out awards to the best looking games, or the most recent, or (worse) the most hyped.

I felt I had to make this point because I probably won’t get a chance in the Cranky Gamer’s Xmas Podcast...plus I would probably go on, and on, like an intellectual idiot anyway.

I would be interested to know what other people think?

I am not talking about how “fun” Bioshock was (although it was a lot of fun), but how significant and important you think it will be in years to come?

[Orginally posted on www.crankygamersuk.com]

Monday, 21 April 2008

Review: Harry Potter and the Order of the Phoenix


HP OotP has all the right elements to be a great game but is let down
by a lack of imagination.

Pros: Hogwarts is fantastic; licenced music; voiced by some of the cast; cool analog stick spell casting

Cons: Dull quests; excessive treking; limited shortcuts; weak story integration

The opening 10 minutes of HP OotP contains all the good and bad things in the game. Your introduction to Hogwarts is breathtaking and the analog stick spell casting makes immediate sense. However, unless you've seen the film or read the book, the cut scenes do not tell the
story successfully. Worse, the tasks and quests have little to do with the novel's plot.

The game design is clearly inspired by Bully, but toned down in scope and difficulty. Exploring Hogwarts is initially enjoyable, and finding all its secrets proves to be fun. However, many tasks resort to you treking from one side of the school to the other for nothing more than greeting a new character. Shortcuts are provided but they are of limited use and never really reduce the time taken to traipse across Hogwarts for the 100th time.

The game clearly has great potential and the core elements are there. If EA can integrate the story into the game and reduce the pointless school treking, the next installment could be a real winner. 

3/5

Friday, 18 April 2008

Review: Bladestorm


Bladestorm successfully blends Japanese hack and slash with real time strategy.

Pros: Plenty of strategic options; unit variety; a great sense of scale;

Cons: Lack of variety; repetitive mission structure; some AI path finding issues; more historical inaccuracies than Braveheart.

Set against the Hundred Years War between England and France, Bladestorm is a curious game that defies categorising. Visually it is a marriage between Japanese style and western theme. The character models are pure Japanese fantasy, whilst the environments and settings recreate the castles and fortified towns of northern France. It is a curious blend but one that does work.

The simplistic story is revealed by completing various mercenary missions for either the French or English forces. Essentially, you use your mercenary avatar to control entire battlefield units and capture control points. You are able to issue command instructions and special attacks to your unit by holding down controller face buttons. Missions can be completed with the provided units, or you can hire and summon your own. There is not a great deal of variety and it soon becomes a little repetitive.

Occasionally you are required to follow key NPC characters to capture mission objectives or locations. The AI is often not quite up to the job of finding the path for the units to get to the destination. This can lead to some comedy moments when the NPC characters get stuck on walls or in bushes.

Bladestorm offers a unique game experience on the Xbox 360 and should appeal to fans of real time strategy and action role-play games. The blend of European setting and Japanese character design may put some people off, but they would be missing an enjoyable game.

3/5

Tuesday, 15 April 2008

Review: Burnout Paradise


Burnout Paradise is the best game in the series, and possibly the best arcade driving experience on any console. 

Pros: Fantastic city environment; seamless online; online co-op challenges; well balanced cars 

Cons: Some bad EA Trax; EA servers; online racing is dull; single player can become repetitive; Sat Nav and map are hard to read.

No other game this year that has had me grinning from ear to ear so much. What Burnout Paradise's clever online experience exploits is the sheer fun to be found in completing silly challenges with a group of friends. Criterion have also managed to create the first seamless online system that allows players to drop in and out of a session without any disruption. 

Paradise's brilliantly designed open city allows the player to explore, play and race at their leisure. The driving mechanics are classic Burnout: fast, frantic and with lots of power sliding. The framerate never falls and the sense of speed is without equal. Only minor niggles over the map and sound-track tarnish an otherwise perfect game.

There is something for everyone in Burnout Paradise. Petrol heads will love the seat of the pants racing, whilst puzzle solvers will enjoy the stunt and online co-op challenges. 

5/5

 PS3 and X360 versions played.

Review: Blue Dragon


Blue Dragon is a quality role-play game that any fan of the genre will enjoy. 

Pros: Simple mechanics; no random battles; great music; 

Cons: Obsessive item hunting; difficulty spikes; tough bosses; unbalanced achievements; occasional framerate issues. 

Along with Mistwalker's other Xbox 360 game -Lost Odyssey-, Blue Dragon gives the role-play game fan another interesting and fun adventure to experience. Filled with the usual assortment of dysfunctional teenagers, Blue Dragon looks like a clichéd title. However, there are enough
innovations to make it accessible to everyone. 

One of Blue Dragon's best features is the inclusion of field enemies rather than random encounters. As your characters gain skills, you can actually avoid endless battles with weak enemies by beating them on touch - at the expense of some experience and energy. This saves a lot of time and tedious level grinding later in the game.

The presentation is consistently attractive with some sophisticated graphical effects and wonderful music. The colourful palette and cartoon characters help to make the game enjoyable for a western gamer. The robots enemies, in particular, are well designed and somewhat reminiscent of characters from Ratchet and Clank.

Blue Dragon is recommended for any role-play game fans. Gamers more orientated toward action games, may enjoy Blue Dragon because of the lack of random encounters too.

4/5 

Review: Lost Odyssey


Lost Odyssey is an exceptional title. It mixes a compelling story with a perfectly presented and balanced game.

Pros: Fantastic music and visuals; well defined characters; evenly paced; balanced battle system; novel ring system; level grinding is not necessary

Cons: Item hunting in scenery gets tiresome; one over dramatic scene; occasional long load times

I've never been a great fan of Japanese role-play games. However, Lost Odyssey hit every one of my gaming buttons. It features an engrossing story in an imaginative game world. The presentation is exceptional with a unique "Future-Medieval" art style and some wonderful music by Uemastu.

The usual JRPG teenage angst is replaced with more adult themes of death, love and loss. The characters are all interesting and appealing. And with the exception of one scene, the game deftly blends drama, tragedy and comedy. The writing is universally good and never descends into Eastenders like character changes.

If you have never played or enjoyed a JRPG in the past, then Lost Odyssey could be the gateway game for you. If you are a fan, then this is an essential purchase.

5/5