Wednesday 20 February 2008

Review: Geometry Wars Galaxies (DS)


Geometry Wars is perfectly suited to the DS and trumps Evolved in every way.

Pros: Great controls; many game variations; more enemy types; the drone and geoms are excellent additions; online leaderboards; music

Cons: Some slow down when the enemies number in 100s; later levels are really tough; best for daily play rather than long sessions

Xbox owners will already know the simple joy of Geometry Wars. Everyone else will have done well to avoid the many “rip-off” twin stick shooters that have emerged since. Now the Wii and DS get their very own full retail release of Geometry Wars Galaxies.

Were this just Geometry Wars Evolved, it would be a questionable purchase, but the game is some 100 times larger than Evolved with many planets, each representing one Geometry Wars grid. No two grids are the same, with virtually every conceivable parameter changed on each: from enemy types and patterns, to grid shape, number of lives and enemy AI.

The dual stick controls and mapped to the D-pad, for movement, and touch screen, for shooting. Basically you point on the lower screen in the direction you want to shoot. To assist you, the ship has a thin red “laser target” line coming out of the front so you can always orientate your hand to the ship. It works a treat.

Galaxies also introduces two new concepts. First is the Drone, a small orbiting partner to your ship, its logic and powers can be customised and levelled-up. For example, you can tailor the drone to protect you, attack at will, encircle you or collect items. The second innovation is the game's currency – the geoms – which must be collected after destroying enemies, and are used to unlock planets and the power-ups for your drone. The geoms fundamentally change your strategy: you now have to move the ship, not only to destroy the waves of enemies, but also to collect the geoms. It adds a further risk vs. reward mechanism into what is already an intense game, and it is a stroke of genius. The combination of the drone and geoms mean you can adjust your tactics depending on the grid.

The graphics and music are top quality, and perfectly suited to the DS. With the exception of some or the more fancy effects, the music and graphics are ported straight from the Xbox 360 version. Only when encountering the occasional framerate drop, when there are many enemies on screen, do the limitations of the hardware become noticeable.

Leaderboards made the Xbox version so addictive, and amazingly, they have made there way into the DS version too. When you start a new galaxy, you are prompted to download/upload the latest scores via the Nintendo WFC.

With dozens of grids, simple controls, online leaderboards, and a considerable challenge, Geometry Wars Galaxies is an excellent addition to anyone's DS library.

8/10

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