Friday 18 April 2008

Review: Bladestorm


Bladestorm successfully blends Japanese hack and slash with real time strategy.

Pros: Plenty of strategic options; unit variety; a great sense of scale;

Cons: Lack of variety; repetitive mission structure; some AI path finding issues; more historical inaccuracies than Braveheart.

Set against the Hundred Years War between England and France, Bladestorm is a curious game that defies categorising. Visually it is a marriage between Japanese style and western theme. The character models are pure Japanese fantasy, whilst the environments and settings recreate the castles and fortified towns of northern France. It is a curious blend but one that does work.

The simplistic story is revealed by completing various mercenary missions for either the French or English forces. Essentially, you use your mercenary avatar to control entire battlefield units and capture control points. You are able to issue command instructions and special attacks to your unit by holding down controller face buttons. Missions can be completed with the provided units, or you can hire and summon your own. There is not a great deal of variety and it soon becomes a little repetitive.

Occasionally you are required to follow key NPC characters to capture mission objectives or locations. The AI is often not quite up to the job of finding the path for the units to get to the destination. This can lead to some comedy moments when the NPC characters get stuck on walls or in bushes.

Bladestorm offers a unique game experience on the Xbox 360 and should appeal to fans of real time strategy and action role-play games. The blend of European setting and Japanese character design may put some people off, but they would be missing an enjoyable game.

3/5

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