Saturday 16 February 2008

Review: Final Fantasy Tactics (PSP)


Final Fantasy Tactics (PSP) is an enjoyable turn-based combat game with a bit too much waffle.

For: Classic game given a fresh coat of paint; AI controlled characters; good combat

Against: Far to much chuffing reading; occasional camera issues; Job classes are weird

Gameplay: FF Tactics takes the turn-based combat from the FF series and expands it into a squad-based tactical battle. Each battle takes place on a unique multi-levelled 3D isometric map. The battle tactics themselves are influenced by character classes, called Jobs, which enable the player to balance magic and combat within their party.

Design: The world map contains various towns (with shops & quests) which can be visited as part of the main quest or for the various side quests. It is pretty traditional RPG stuff, further weighed down with far too many long text conversations between characters.

Presentation: The isometric 3D graphics are cute and well drawn, whilst the cut-scenes are rendered in an in interesting 2D graphic novel aesthetic. The music is never irritating and the sound effects are nicely varied. Overall the presentation is pretty slick, especially for what is essentially a 10 year old game.

Longevity: There is plenty to do here, and the long and convoluted story –told through endless conversations- will keep players entertained for many hours.

7/10

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